
Hauled to Hearth
Hauled to Hearth is a custom mod that replaces harsh death screens with a cozy extraction. When health hits zero, players are safely whisked to their bed with atmospheric sounds, mystical particles, and a warm, guiding message from The Elder Hearth.
1.0.2
Compatibility
Changes
Hauled to Hearth, v1.0.2
New: Hardcore Mode Hardcore worlds now get a limited number of free rescues instead of unlimited ones. Configurable from 1 to 3, defaulting to 1. Your last available rescue gets its own send off: a short, ominous title ("Returned to Hearth"), a matching subtitle ("...do not test me again."), and a longer, handwritten feeling note left behind in chat ("This time you are saved. Next time, my dear, you will return to me.") all fully configurable. Once your rescues are spent, the next death is real. You still get a blackout first, shorter and sharper than the rescue version, with no gentle reveal after it, then the death screen takes over, same as vanilla Hardcore. Added optional integration with the Adaptive Difficulty mod, if installed: a player individually configured to non Hardcore on Adaptive Difficulty is excluded from Hardcore Mode even on a Hardcore world, and a player Adaptive Difficulty flags Hardcore gets Hardcore Mode even on a non Hardcore world. Not installed? Nothing changes, this is a soft dependency, not a requirement. New: Rescue Health Options Added a config option for how much health you wake up with on a rescue: a flat 3 hearts (the original behavior, still the default), half your max health, or a full heal. Fixes Fixed a bug where a player rescued mid fall would take an extra, unexplained tick of fall damage immediately after landing at home. Their fall distance wasn't being cleared on teleport. Fixed the rescue title font defaulting to the runic minecraft:alt font instead of standard text. Amethyst chime on the post rescue comfort message is now noticeably louder. Notes No changes to the normal (non Hardcore) rescue flow. Same unlimited rescues, same cinematic, same everything, unless you're the one changing the config.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:FP9EhHKb:EeapwqL4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:FP9EhHKb:EeapwqL4"
}
