1.2.0
Compatibility
Changes
This is in BETA So some things are subject to change (if you find any bugs then DM Me on curseforge or the Haunted Warehouse Official Discord Server.)
Block Additions
- Added Shelves
- Added Money Placement (Shelf Variation)
- Added New & Improved Roof Decors (Removed the Old ones)
- Added Lamp (Functionable On & Off)
- Added Picture Stands (with familiar pictures + 3 new ones)
- Added Piles Of Paper
- Added Music Box (Functionable Featuring 6 NEW Music Box Tracks)
- Added an Outlet
Item Additions
- Added Golden Axe (Faster than Axe when breaking boards)
- Added Healing Taco
- Added Healing Banana
Functionality & Changes
- Telephone has functionmality now
- Elevator buttons now have it's OWN Blockstate and is like a vanilla button/redstone torch. (Tooltips are in game as well to help you)
- Placing Blocks from the wall (like Picture Walls, Outlets, mirrors, shelves) now need a block support in order to be there.
- Changed the Chess Set a bit so it isn't Z-fighting the Carpet or Pentagram.
- Changed the Texture For the Music Discs to look more natural
- Removed the Modeled tops & Replace with the Experimental Ones
Questions
Q1: Why is this released?
A: I want people give their thoughts about what V1.2 is gonna look like and also i'm moving this Project from MCreator 2025.2 to MCreator 2026.1, the reason is because 2026.1 Introduces Changing Texture Blockstates without having to lock it's block and change it or grab a blockstate plugin.
Q2: how long will this update take you?
A: well it's gonna be awhile to get things organized when MCreator 2026.1 because i need to add the blockstates and such.
Q3: What are you gonna do after when the Update is Out?
A: Well i'm gonna take a break from modding all of my mods for awhile, i've been using MCreator Everyday for the last 2 years and i want a few months break.
Q4: Any new mods in progress after your break?
A: Yes, i plan to do some mods after my break, i planned to redo Ravenbrooks Extended bc i accidently deleted the mod off of MCreator 2024.4, and i am gonna Remaster MysticalCraft my first ever mod, it won't be called MysticalCraft, it's gonna be Called "Project Mythical"
Q5: Why is this Beta Forge Only?
A: This is because of that Forge Users are higher than Neoforge and also a test because in the Final Version when it's released it's gonna support nearly every version of Forge & NeoForge at the same time so you can play with eachother on a Multiplayer Creative (like your own server or with the Use of the Essential Mod.)
FInal Question: Would we see you anywhere else in your socials?
A: Yes, i have a Youtube & Twitch Channel named "Porta1 Master09" where for youtube i make gaming videos like minecraft, other games like A Hat in Time, Garry's Mod and the editing style is more 2016 like, where as my twitch is the same but more chill, more games i'll do like VR Beatsaber, Golf, Job Simulator, i have a soundcloud but i don't really use it that often anymore. I Have more but you are gonna figure it out on your own.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YXTXytwW:2Ge0WXxc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YXTXytwW:2Ge0WXxc"
}

