Tags
Creators
Details
0.9.1
Compatibility
Required content
Changes
HBM NTM Reforged 0.9.1-beta
Text and languages
- Russian, Ukrainian, English, and Space addon text display correctly again. Broken symbols in names and tooltips were caused by wrong file encoding. Lang files were re saved as UTF-8.
- Many garbled Cyrillic strings in tooltips, item names, and drillbit text were corrected.
Finding items more easily
- Creative inventory tabs are sorted in a sensible order. Related items stay together instead of appearing randomly.
- Search inside creative tabs also keeps that order when you filter.
- JEI shows HBM and Space items in the right order. Fuel rods and other addon items no longer appear in the wrong place between unrelated entries.
- Internal RTG decay placeholder items are hidden from JEI. The craftable depleted RTG pellets (bismuth, lead, mercury, neptunium, zirconium) stay visible and keep their recipes.
Crafting and recipes
- Many missing recipes are back from Extended Edition parity work: weapons, ammo bench crafts, machine parts, blocks, armor, tools, batteries, nukes, rods, anvil, assembly, arc welder, crystallizer, cyclotron, hadron, shredder, and more.
- Space addon recipes and item mappings were restored.
- You can craft the AMS Muzzle part.
- Recipe tweakers for custom machine recipes now initialize correctly on world load.
World, blocks, and hazards
- Blast resistant blocks were buffed (reinforced stone, concrete, ducrete, CMB bricks, slabs, stairs).
- Bedrock ore rare drops work again (cadmium from lead ore, bismuth from gold, radium from uranium, technetium from thorium, and similar).
- Radiation hazards fixed on legacy fuel rods, uranium/thorium ores, trixite, and frozen blocks.
- Waste leaves blocks and item icons were added/fixed, including correct leaf type icons in inventory.
- Contaminated red sand / red sandstone waste block variants were ported with textures and models.
- ITER fusion reactor can be built and broken correctly again.
- Plasma heater supports more plasma types (XM and PUT). Breaking it returns parts correctly.
- Old sliding blast door saves migrate on load to prevent invisible blocks and crashes.
- Forge fluid textures for plasma and addon fluids render correctly for other mods.
Plants and bone meal
- Mustard willow and other tall plants grow correctly with bone meal again. Using bone meal on the upper half of a two block tall plant no longer fails silently. Growth now finds the lower block and advances the plant stage properly.
AMS Emitter (endgame, work in progress)
- AMS Emitter machine is in the game, but the full AMS setup is still incomplete in this port.
- In Extended Edition the AMS is an endgame antimatter containment system made of three parts: AMS Base, AMS Emitter, and AMS Stabilizer. Right now only the Emitter is ported.
- The Emitter is a large multiblock that needs power, coolant (cryogel works best), and an AMS Muzzle part installed. It manages heat and efficiency. If it overheats it can lock up or explode.
- Honest summary: you can build and run the Emitter, but without AMS Base and Stabilizer the full AMS gameplay loop from EE is not finished yet. This is a partial port for parity and future work, not a complete new endgame system.
Blast doors
- Large sliding blast doors with keypads no longer leave invisible ghost keypad blocks when broken.
- Breaking these doors should no longer cause huge lag spikes.
Weapons
- Shotgun meathook releases properly when you switch items, die, or disconnect. No more stuck grappling.
- Hold right mouse to aim works again on supported Sedna guns.
- Guns auto start reload when the magazine is empty (manual and auto fire modes where reload is supported).
- Grenades and several guns appear in a more logical order in creative tabs and JEI.
- Sedna weapon behavior tweaks (catapult, calibers, rocket/accelerator paths).
- Small visual fixes on some gun models (Fat Man, SPAS-12).
RTG pellets
- RTG pellet decay registration was fixed so depleted pellets are separate items with correct radiation values.
Machines and GUI
- AMS Emitter GUI tank display and cryogel behavior fixed.
- Generator GUI and research reactor tile work from earlier parity commits are included.
- SILEX and ITER fusion recipes show correctly in JEI.
Everything bundled from 0.9.0-alpha
Stronger blast blocks, ITER/plasma content, fluids, hazards, ore fixes, sliding door migration, and broad recipe/multiblock improvements from the alpha release are all still included in this beta jar.
Report issues on our GitHub or Discord. Have fun, and mind the radiation.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZUHBjMY2:ONHFSk5M"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZUHBjMY2:ONHFSk5M"
}

