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Creators
Details
All versions
1.0.7
Release
HBM-NTM-Reforged-1.0.7.jarlast month 778
Uploaded by
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Fluid tank fixes
- Added the missing dedicated fluid tank texture and GUI icon for Flue Gas.
- Repaired the Watz Mud fluid icon.
- Added the missing Hot Blast Air GUI icon.
- Fluid tanks now check whether a dedicated tank texture actually exists before trying to render it.
- Fluids without dedicated tank artwork now use a correctly colored generic tank instead of the black and purple missing texture.
- Antimatter and highly corrosive fluids use the hazard tank appearance when no dedicated texture exists.
- The fallback covers Hot Blast Air, antimatter, anti-schrabidium, calcium chloride, calcium solution, chlorocalcite solutions, corium, osmiridium solution, fullerene, pheromones, fusion plasmas, potassium chloride, radioactive water, red mud, schrabidic acid, smoke variants, stellar flux, thorium salt variants, toxic waste, UU-Matter, volcanic lava, and Watz Mud.
Assembly Machine recipe fixes
- Assembly Machine and Assembly Factory input slots can now hold up to 64 copies of an ingredient even when that item normally does not stack.
- This special stacking works only inside assembly input slots. Item stacking in the player inventory and other containers is unchanged.
- Shift-click and automation can add normally non-stackable items to an existing assembly input stack.
- Recipes no longer disappear merely because they need more copies of a non-stackable component than the machine has physical input slots.
- Fixed the Tau Turret recipe so all three Redcoil Capacitors can be supplied in one recipe input.
- Fixed Backpack Range Upgrade II and III so their required Satellite Chips can be supplied and consumed correctly.
- Restored the Smuggler Backpack recipe to its intended nine Plastic Bags.
- Recipe requirements above 64 items are divided across additional inputs only when necessary.
- Fixed the Sliding Gate recipe. An unavailable welded lead plate ingredient was replaced with an equivalent amount of regular lead plates.
- Fixed the Flare Grenade recipe. The unavailable cesium plate was replaced with a cesium ingot.
- Fixed the Backpack Ammo Feeder recipe. The unavailable tungsten plate form was replaced with cast tungsten plates.
- Invalid recipes are still rejected when their total requirements cannot physically fit even with the assembly input limit.
Restored material recipes
- Restored the DESH plate material entry used by Backpack Capacity Upgrade III and Backpack Range Upgrade II.
- Restored heavy components required by the FWatz Core, AMS Emitter, UU-Matter Gigafactory, and Heavy Duty Element recipes.
- Restored the missing strontium nugget and ingot inputs for the RBMK Outgasser.
- Restored the missing actinium nugget, ingot, and powder inputs for the RBMK Outgasser.
- Removed two unusable RBMK Outgasser variants that required tiny gold or tiny lead dust items which do not exist in the game.
- Fluid containers are now registered before machine recipes are loaded, preventing valid fluid recipes from being rejected during startup.
Glyphid hive fix
- Glyphid Scouts can still build and expand their hives as intended.
- A hive now checks its entire placement area before construction.
- Hives can no longer replace or generate through blast-resistant and indestructible blocks.
- This protection applies automatically to blocks from Minecraft, HBM, and other mods. It includes concrete, dense stone, ducrete, reinforced ducrete, obsidian, bedrock, and similarly resistant blocks.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZUHBjMY2:bOqdPWDU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZUHBjMY2:bOqdPWDU"
}

