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Details
1.8.1a-Gv2
Compatibility
Changes
WARNING
This update has alot of changes that may cause incompatibilities, lag and crashes.
Please report them on the github.
A BRAND NEW UPDATE
Known Issues:
Nukes are extremely laggy Nuclear explosions cause water to act weird Fensu energy charge rate is broken
Stuff done by me:
Changed to 1.7 textures, config option for new textures by Alcater coming soon. Config for ooze spawn after nuclear explosion
Stuff done by 70000hp:
MIRV Missile
Stuff done by Alcater:
New explosion algorithim FEL and associated crystals New GUI Textures New textures for a couple of other things. Manual designator has a better input system Rad Sensor to detect radiation RMBK Crane Radar works properly now If using shaders, nukes now glow New nuke animation Multiple new slabs and stairs And tons of other smaller additions
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:hYZIcnjM:OO53LAQl"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:hYZIcnjM:OO53LAQl"
}

