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Minecraft: Java Edition
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feat(core): Implement Armor Modification and Data Generation Overhaul
My first Public Release!
This major update introduces a complete armor modification system and fundamentally refactors the project's architecture by implementing a full data generation pipeline. This simplifies future content additions and improves overall code quality and maintainability.
-
Armor Table now fully functional!!
-
Added neat interaction sounds
-
Created a base
ItemArmorMod
class for all future armor modules. -
Added new modification items:
- Heart Piece: Increases player's maximum health.
- Giorsium Lining: Adds radiation resistance.
- And some others
-
Completely overhauled item tooltips for both armor and mods to be dynamic, context-aware (e.g., hiding mod lists via SHIFT), and more informative.
-
Introduced a new radiation protection system based on an absolute resistance value.
-
This absolute value is converted to a percentage-based damage reduction using an exponential formula (
1 - e^-kx
), providing diminishing returns. -
Vanilla armors have been assigned base resistance values.
-
Total resistance is calculated from the base armor plus all installed radiation protection mods.
-
The Geiger Counter and Dosimeter now display the player's current absolute and percentage-based radiation protection.
-
RadAway: Added a new consumable item that applies an effect to reduce a player's accumulated radiation.
-
Block Geiger Counter: A placeable, functional block version of the Geiger counter has been added. It features a custom OBJ model, provides radiation info on right-click, and outputs a redstone signal proportional to the radiation level.
-
Some new ingots (including radioactive ones)
-
Refactored the entire asset and data registration process to use Forge's Data Generation system (
runData
). -
Manual
.json
files insrc/main/resources
have been removed and are now generated insrc/generated/resources
. -
This automates the creation of:
- Item and Block models
- Block states (for simple, custom-sided, and OBJ-modelled blocks)
- Language files (
en_us.json
,ru_ru.json
) from a central source - Item and Block tags (including OreDict and custom mod tags)
- Custom Damage Types
-
Established a central
ModIngots
enum to streamline the addition of new metals and materials. -
Refactored the radiation damage system to use modern Damage Types.
-
Fixed a critical bug where player health would not correctly update after unequipping armor with health-boosting mods. Implemented a robust, tick-based check to resolve the issue.
-
Restructured client-side event handling for better separation of concerns (e.g.,
ArmorTooltipHandler
,ModTooltipHandler
).
Dependencies
Files
Metadata
Release channel
AlphaVersion number
0.0.4-alphaLoaders
Game versions
1.20.1Downloads
332Publication date
August 1, 2025 at 8:34 PMPublisher

RaptorDev
Owner