Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Changelog
INTRODUCING THE ASSEMBLY MACHINE!
This is a massive content update centered around our first-ever multiblock structure.
Presenting: The Assembly Machine! Added a fully functional, multiblock Assembly Machine with a custom hitbox! It features a modular crafting system via new Assembly Templates. This marks a new era for crafting in the mod, featuring a deeply modular system driven by craftable Assembly Templates. Engineer complex components with our new energy storage system, powered initially by the Creative Battery.
To support this, we've introduced the Template Folder for designing new schematics, and a whole new tier of ingots and plates exclusively craftable in this new machine.
Template Folder GUI with working search bar
Key Fixes & Refactoring:
- CRITICAL: Annihilated a duplication bug in the Armor Table.
- Performance: Significantly optimized the radiation system by overhauling the
handleWorldDestruction
method usingMutableBlockPos
.- Optimized
recalculateChunkRadiation
for more efficient processing.
- Optimized
New Content:
- Assembly Machine: Added a fully functional, multiblock Assembly Machine with a custom precise hitbox. It features a modular crafting system via new Assembly Templates. Howewer, currently no animations. Only sounds.
- Energy System: Implemented an energy storage and transfer system for machines.
- New Items:
- Added Creative Battery as the initial power source for the assembler.
- Added Template Folder to create new crafting templates. Templates can be crafted in survival.
- Added a variety of new ingots and plates, craftable in the Assembly Machine.
- Recipes & Datagen: Fully integrated the new machine and items into the data generation pipeline with custom recipes.
Other Changes:
- Refactored project structure for better organization (renaming files, moving classes).
- Implemented a robust networking layer for machine state synchronization.
- Added custom tooltips and GUI elements for the new systems.
P.S I decided to abandon the implementation of animations in the mod at this stage and focus more on functionality, in order to first create a solid skeleton out of core mechanics, which will then be covered with "meat" - QoL content and other less important things. Functionality > Visuality
Dependencies
Files
Metadata
Release channel
AlphaVersion number
0.0.5-alphaLoaders
Game versions
1.20.1Downloads
989Publication date
August 12, 2025 at 7:17 PMPublisher

RaptorDev
Owner