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![]() | Architectury API |
A year ago, I began porting the legendary HBM's Nuclear Tech to modern Minecraft - and since then, the project has grown from an experiment with a single advanced alloy sword into a full-fledged port with hundreds of mechanisms, rockets, radiation and tech. Thank you for playing, testing, reporting bugs, and helping with translations.
A fully functional ballistic missile system ported from original: launch from a pad, trajectory flight, contrail, debris upon destruction, radar detection. Missiles are visible at any distance. Creative tabs for missiles and nuclear weapons have been added, along with recipes for the arc welder and assembly machine (some recipes are marked as WIP).
Missiles can travel into unloaded chunks and literally have infinite block range limit!
/hbm_m explosion command.
Blood vomiting with high doses of radiation

New creepers (ported since 1.7.10):
Chunk Radiation Absorbers - blocks of several levels (base/red/green/pink), crafting and placement to reduce background radiation in a chunk.
Player Decontaminator - a passive decontamination block ported from 1.7.10. Stand on top of it and your accumulated radiation dose ticks down (−0.5 RAD per tick to nearby living entities).
/hbm_m explosion - spawn nuclear scenariosRequires level 2 (operator) privileges. Syntax:
/hbm_m explosion <type> [key:value ...] [x y z]
Without coordinates - explode at the position of the command source. Supported types:
| ID | Description |
|---|---|
explosion_nuke_mk5 |
Standard MK5 (25 radius), full options |
explosion_nuke_fatman |
Fat Man |
explosion_nuke_generic |
Generic standard nuke |
explosion_nuke_charge |
Nuclear charge (block) |
explosion_nuke_dud |
Dud Nuke |
explosion_nuke_mine |
Nuclear mine |
explosion_nuke_grenade |
Nuclear grenade |
Advanced options (via the greedy argument advanced): crater:true/false, damage:true/false, biomes:true/false, particles:true/false, sound:true/false, fallout:true/false, amplifier:<float> - not all options are available for every type.
Examples:
/hbm_m explosion explosion_nuke_fatman
/hbm_m explosion explosion_nuke_mk5 amplifier:1.5 crater:true ~ ~ ~
| Machine | Status |
|---|---|
| Chemical Plant | Fully functional, fluid network |
| Battery Socket | Logic completes, renderer needs finalizing. |
| Ore Acidizer | Fully completed |
| Fluid Tank | Fully functional, added Hazard Diamond rendering |
| Oil Derrick, Hydraulic Fracturing Tower | Full logic |
| Oil Refinery | Partial (works sometimes) |
| Steam Turbine, Condenser, Industrial Boiler, Fracking tower | Partial |
| Zirnox | Complete (reactor, fuel rods, GUI, debris renderer) |
| Arc Welder | Logic + recipes (including warheads) |
| Soldering Station | Logic + recipes |
| Heating Oven | Logic and recipes |
| Assembly Machine / Advanced Assembler, Press, Centrifuge, Anvil | Added JEI integration |
| Radar / Large Radar | Radar sees missiles; large radar sees named mobs, WIP |
| Prototype Nuke | Logic works, but model & textures are missing. WIP |
| Naval Mine | Fully functional, generates naturally |
Port of the classic HBM machine upgrade system: insert upgrade items into dedicated GUI slots to boost compatible machines. Each type comes in Mk.I / Mk.II / Mk.III tiers; levels stack up to the per-machine cap (usually 3).
| Upgrade type | Effect |
|---|---|
| Speed | −25% processing time per level; increases power draw |
| Power | −25% energy consumption per level |
| Overdrive | ×2 processing cycles per tick per level; extreme speed at high cost |
| Effectiveness | Better range/effect; free-craft chance on some machines |
| Fortune | Increased output yield where applicable |
| Afterburner | Additional processing effects on supported machines |
Machines with working upgrade logic: Chemical Plant, Oil Derrick, Fracking Tower, Cyclotron. Crystallizer has upgrade slots and GUI hints; full upgrade processing is still WIP.
The internal MK2 fluid network was ported and heavily reworked.
LOWEST → HIGHEST) - receivers are filled highest-priority first; within the same tier, demand is split proportionally between all connected tanks and machines.
Just Enough Items (JEI) - categories with NEI GU styleI:
| Category | Catalyst Machine |
|---|---|
| Anvil | All Anvils |
| Assembler | Assembler + Advanced Assembler |
| Centrifuge | Gas Centrifuge |
| Chemical Plant | Chemical Plant + Chemical Factory |
| Cyclotron | Cyclotron |
| Crucible Casting / Alloying / Smelting | Crucible, Foundry Basin |
| Arc Welder | Arc Welder |
| Soldering Station | Soldering Station |
| Crystallizer | Crystallizer |
| Press | Press |
Other Integrations:
en_us.json and ru_ru.json are created by our team.crowdin.yml;zh_cn - partial translation; many keys (including missiles and achievements) are still in English.ko_kr - a significantly more complete translation.| Locale | File | Note |
|---|---|---|
| 🇷🇺 Russian | ru_ru.json |
Full (author's primary language) |
| 🇬🇧 English | en_us.json |
Full (Crowdin source) |
| 🇰🇷 Korean | ko_kr.json |
2/3 of the mod translated |
| 🇺🇦 Ukrainian | uk-ua.json |
Good progress |
| 🇨🇳 Chinese | zh_cn.json |
Partial |
| 🌍 Other locales | assets/hbm_m/lang/*.json |
Crowdin community |
RenderDistanceHelper, fade-out for parts./locate structure hbm_m:...):| Structure ID | Description |
|---|---|
hbm_m:phoenix_bunker_2m |
Abandoned Bunker - buried survival shelter; plains, forests, taiga, jungle, savanna, and more |
hbm_m:phoenix_office_abandoned_small |
Derelict Office (Small) - collapsed office ruin; plains and forest biomes |
hbm_m:phoenix_factoryremake_overgrown1 |
Factory Remake (Overgrown) - huge overgrown industrial complex |
One day, I had the idea to add my own item to the game. So I added a single item "for five minutes." It was an advanced alloy sword. And I really liked the process. Then came the first radiation system, then the assembly machine, the energy system, the first contributors came... and for a year now, we've been methodically porting HBM's Nuclear Tech mod to version 1.20.1, trying to preserve the spirit of the original as much as possible. This is our personal project, not a commercial product, but it takes hundreds of hours, and every bit of your feedback gives our team the strength to continue.
🇨🇳 A special thank you to the Chinese community. You seem to be the mod's largest and most visible audience: views, downloads and patience with pre-alpha bugs. Without you, this port would be much lonelier.
Help with translations. Russian and English are handled in the code; all other languages are handled through Crowdin. Even a few translated strings in zh_cn or ko_kr greatly improve the experience of thousands of players.
👉 Crowdin - help with translation
👉 ModDex - HBM's Nuclear Tech Modernized
Support the development (not required, but greatly appreciated):
👉 Boosty
Cryptocurrency details are here.
Source code, bug reports, and discussions: GitHub - Raptor324/HBM-Modernized. Discord
If you find a bug, create an issue. If you'd like to contribute code or translations, welcome. The factory must grow! ☢️
Thank you for your continued support as we bring this classic mod to modern Minecraft!
- The HBM's NTM Modernized Development Team
| Name | |
|---|---|
![]() | Architectury API |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5YPeUFlb:JzcI9XGV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5YPeUFlb:JzcI9XGV"
}