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0.0.6-alpha
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Introdusing energy transfer/storage system!
This commit introduces a complete energy system, including transfer and storage, forming the core of this update. It also includes several quality-of-life improvements and prepares for future content.
Energy System:
- Added Red Copper Wire for energy transfer.
- Introduced the Machine Battery, a block energy storage unit.
- The Machine Battery can store energy and supply it to consumers like the Assembly Machine.
- It features a GUI for management and can be controlled via redstone signals (supply on/off).

New Features & Improvements:
- Radiation Overlay: A new configurable screen overlay of chaotic dots now appears when the player receives radiation, enhancing visual feedback.

- Assembly Machine I/O: The assembler can now pull resources from adjacent inventories (e.g., chests) at its conveyor input and eject finished products into inventories at its output.
- Multiblock Structure Placement: A check has been implemented to prevent multiblock structure formation if obstructing blocks are present, displaying a corresponding message to the player.
Future Content:
- As the original blue-cased, glass-roofed assembly machine was deprecated in the latest HBM versions, work has begun on a new, updated version.
- For now, this exists as a multiblock structure with a model & its own custom Block Entity Render for.. animations?? But no operational logic currently present.
- Both the classic and the new assembly machines will be available in the mod. Full functionality for the new machine will be implemented in a future update.
Spoiler

Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5YPeUFlb:r5ZDJJtj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5YPeUFlb:r5ZDJJtj"
}

