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Licensed LGPL-3.0-or-later
Published last month
Updated 1 hour ago
All versions
0.0.2-A
Alpha
HBM's Nuclear Tech Unofficial NeoForge Edition 0.0.2-A2 months ago 1,006
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
HBM NTM: Unofficial NeoForge Edition 0.0.2-A
Added
- Added the first functional implementation of the NTM fluid system.
- Added Multi Fluid Identifier support.
- Added configurable fluid types for ducts and fluid storage.
- Added Universal Infinite Fluid Barrel behavior.
- Added fluid tank multiblock functionality.
- Added dynamic fluid coloring for Universal Fluid Ducts.
- Added Painted Coated Universal Fluid Duct support.
- Added additional HBM decorative blocks.
- Added Steel Scaffold.
- Added additional Anvil functionality and construction recipes.
- Added original-style Blast Furnace.
- Added additional HBM furnace fuels.
- Added Coal, Lignite and Wood Briquettes.
- Added Ukrainian localization for supported blocks and items.
- Added radiation shielding support for Reinforced Glass and Reinforced Glass Panes.
Fluid System
- Reworked Universal Fluid Duct rendering using CE pipe geometry.
- Added directional duct connection models.
- Replaced thousands of fluid-specific models with dynamic fluid tinting.
- Greatly reduced startup model loading time.
- Removed fluid type from the huge BlockState model matrix.
- Fluid types are now stored and synchronized through block entities.
- Added fluid-specific duct overlays.
- Fixed fluid storage retaining its selected fluid type while empty.
- Fixed Infinite Fluid Barrel supplying the fluid requested by the connected network.
- Fixed fluid tank duct connection positions.
- Restored CE-style 2D duct inventory icons.
- Improved Painted Coated Universal Fluid Duct rendering.
Anvil
- Fixed Anvil recipe tier restrictions.
- Iron Anvil is Tier 1.
- Steel Anvil is Tier 2.
- Tier 2 recipes now require Steel Anvil or higher.
- Fixed JEI always displaying Iron Anvil regardless of recipe tier.
- JEI now displays Steel Anvil for Tier 2 recipes.
- Fixed JEI only displaying the first two ingredients of construction recipes.
- JEI now displays all
extra_inputs. - Fixed multi-input construction recipe display.
- Fixed Anvil recipe GUI layout.
- Fixed overflowing Anvil GUI text.
- Added/fixed stamp progression recipes.
- Restored the original Assembly Machine Anvil recipe:
- 4 Glass
- 8 Steel Ingots
- 8 Red Copper Ingots
- 2 Motors
- 4 Vacuum Tube Circuits
- Assembly Machine Anvil recipe now requires Tier 2.
- Assembly Machine internal recipes remain separate from its construction recipe.
Machines
- Restored the original-style Blast Furnace implementation.
- Restored original Blast Furnace GUI.
- Added original-style Blast Furnace processing recipes.
- Added HBM fuel support through the NeoForge furnace fuel system.
- Fixed Press item visualization.
- Fixed Red Copper Wire processing.
- Fixed several Press recipe/material mappings.
- Fixed Soldering Station model placement and rotation.
- Soldering Station model now stays aligned with its multiblock footprint when rotated.
Blocks
- Steel Scaffold now rotates depending on placement direction.
- Fixed Steel Scaffold model positioning.
- Fixed Reinforced Glass transparency.
- Fixed Reinforced Glass Pane connections and edge rendering.
- Added missing pane
nosidemodel states. - Added radiation resistance to reinforced glass blocks.
- Fixed Sliding Seal Door model placement.
- Fixed Sliding Seal Door collision and selection shapes.
- Fixed Cage Lamp floor, wall and ceiling orientation.
- Restored original Cage Lamp OBJ geometry.
- Fixed Cage Lamp emissive appearance.
- Added multiple decorative HBM/CE blocks.
Items & Textures
- Fixed Rare Earth Ore Chunk texture.
- Restored correct Ring Coil texture.
- Restored High-Speed Steel Bolt coloring.
- Fixed Overdrive Upgrade Mk2 and Mk3 models/textures.
- Fixed battery GUI rendering.
- Fixed Hazmat Cloth ingredients.
- Fixed several missing or incorrect HBM item textures.
Rendering & Models
- Fixed multiple OBJ material assignments.
- Fixed invisible OBJ models caused by missing materials.
- Fixed old HBM OBJ coordinate offsets.
- Improved Tank, Barrel, Scaffold and machine model alignment.
- Fixed transparent model areas rendering black.
- Added proper cutout rendering where required.
- Reduced generated model count by thousands of files.
- Improved model baking and startup performance.
Recipes
- Fixed Assembly Machine Anvil construction recipe.
- Fixed Anvil recipe tier handling.
- Fixed Red Copper Wire recipe.
- Fixed Hazmat Cloth recipe.
- Added original Briquette Press recipes.
- Added/fixed Blast Furnace recipes.
- Added/fixed Anvil construction recipes.
- Removed several temporary simplified recipes.
JEI
- Fixed incomplete Anvil construction recipe display.
- Added support for Anvil
extra_inputs. - Fixed wrong Anvil catalyst shown for higher-tier recipes.
- Tier 2 recipes now display Steel Anvil.
- Assembly Machine recipe now displays all five ingredient groups correctly.
Fixes
- Fixed several missing block and item models.
- Fixed black/purple missing-texture models.
- Fixed incorrect machine textures.
- Fixed fluid duct startup performance regression.
- Fixed malformed or missing OBJ materials.
- Fixed multiple JSON/model definitions.
- Fixed several incorrect Creative Tab placements.
- Fixed fluid network connection behavior.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fPvh5OrK:YsUx6q7t"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fPvh5OrK:YsUx6q7t"
}

