All versions
3.1
Release
HeartMod 3.12 days ago 27
Compatibility
Minecraft: Java Edition
26.2
26.1.x
Platform
Fabric
Supported environments
Client and server
Changes
- Added a new Shrine Altar — Night Vision
- Added a new Penalty System — Heart Crystal loss is now percentage-based. After dying, you can choose to drop your inventory to reduce the number of Heart Crystals lost.
- Added a new Bandage crafting recipe, better balanced for the early-to-mid game.
- Changed the biomes in which structures can generate, including better compatibility with Terralith and Biomes O' Plenty.
- Split the loot tables into more precise categories and rebalanced Heart Crystal generation.
QoL:
- Bonus Chests now contain items from the mod.
- Heart Crystal pickup delay is now 0 — the delay only applies when Heart Crystals are dropped.
- Changed the spawn frequency of different Shrine Altar variants.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SpQgYb4a:fIirsMBh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SpQgYb4a:fIirsMBh"
}

