All versions
2.0.0
Release
Height Meter 2.0.03 days ago 10
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Changes
🚀 Height Meter — v2.0.0 Changelog
✨ New Features & Improvements
/heightmeterCommand System: Commands added for easy in-game control:/heightmeter <menu | mode | color | reset | achievements>.- Client-Side Achievement System: Introduced 10 unique custom client-side achievements (e.g., reaching maximum height, digging to bedrock, trying all color themes) featuring vanilla-style toast notifications!
- Expanded Color Palette: Color options expanded to 10 themes (Gold, White, Green, Cyan, Red, Purple, Orange, Pink, Blue, Yellow).
- Live Configuration Menu Overhaul: Removed full-screen black overlay from the config menu (
/heightmeter menu), enabling real-time HUD preview adjustments. Improved element alignment and spacing.
⚡ Optimization & Precision
- HUD Mathematical Alignment: Fixed scaling and vertical alignment discrepancies between HUD box bounds (110px) and world block rendering.
- Performance Enhancements: Removed redundant loop checks, optimized vertical scanning range boundaries using pre-calculated world limits, and cached text rendering references for seamless FPS performance.
🌐 Localization & Languages
- 10 New Languages Added:
- 🇹🇼 Traditional Chinese (
zh_tw) - 🇻🇳 Vietnamese (
vi_vn) - 🇺🇦 Ukrainian (
uk_ua) - 🇹🇭 Thai (
th_th) - 🇸🇪 Swedish (
sv_se) - 🇵🇱 Polish (
pl_pl) - 🇳🇱 Dutch (
nl_nl) - 🇮🇹 Italian (
it_it) - 🇭🇺 Hungarian (
hu_hu) - 🇨🇿 Czech (
cs_cz)
- 🇹🇼 Traditional Chinese (
- Total Language Support Expanded to 20!
- Translation Updates: All existing 10 languages (
tr_tr,de_de,fr_fr,es_es,ru_ru,zh_cn,ja_jp,ko_kr,pt_br,en_us) updated with new translation keys for colors, dynamic string formatting (%s), commands, and achievements.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BJKtSH54:L8XWMOEY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BJKtSH54:L8XWMOEY"
}

