Tags
Creators
Details
Licensed MIT
Published last month
Updated 3 days ago
All versions
2.0.0
Release
Hex Wright 2.0.03 days ago 237
Compatibility
Minecraft: Java Edition
1.20.1–1.20.6
Platform
Fabric
Supported environments
Client and server
Required content
Any compatible version
Unavailable version
Unavailable version
Any compatible version
Unavailable version
Unavailable version
Unavailable version
Changes
Major new version!!
After some feedback from players, there's some big chanages:
Research & Progression
- Restore Ruined Tablets through a new research system to discover recipes, replacing the old tablet system.
- A new resource earned through combat and Bindstones, used to fund research.
- Rare crafting materials added that are found in boss rewards and hidden chests, used to forge artifacts.
- Dungeons are now instanced!!
Weapons & Equipment
- Powerful new weapons that are world unique.
- 3 New artifact weapons.
- Customise the appearance of weapons and armour. You can make them look like any tier of the current tier and lower.
- Domitor armour gais lava walking and Mnemonic Cores scale with grade.
- Added new Region shapes
- Added new region break patterns
Hexcasting
- Rebuilt large parts of the Hex Loom editor with improved pattern editing, timelines, undo/redo and embedded iotas.
- Nine new triggers and Woven Orbs now supporting copying and locking.
- Ten new magical skies for vaults (used in boss arenas too).
Performance, Polish & Bug Fixes
- Optimised casting effects and resolved visual issues with wards, weapons, Woven Orbs, Travel Stones and interfaces.
- Fixed a chunk-loading deadlock.
- Corrected falling blocks in vault spawned structures.
- Vault doors can now be moved.
- Fixed a duplication bug with vault doors
- Fixed a render issue with vault doors close together
- Rebalanced Domitor armour. No longer 100% explosion proof.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DXkdjl8n:21LEtIVr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DXkdjl8n:21LEtIVr"
}

