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Licensed MIT
Published 3 weeks ago
Updated last month
All versions
0.1.0
Beta
Heaven's & Hell's Armors 0.1.0last month 5
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Required content
Changes
0.1.0 - Addon system
Addon system
- Addons are regular Fabric mods that hook into HHA via the new
"hha"entrypoint (optional"hha_client"for HUD) — seeADDONS.mdanddocs/ - Public API under
dev.henny.hha.api: armor-set registry with builder DSL and tick hooks, ability registry bound to the existing keybinds, item registration helpers - Events:
ABILITY_CAST(cancellable),PLAYER_TICK,FULL_SET_CHANGED,SHOULD_HARM/IS_FRIENDLYoverrides - Addon config keys (
<addonid>.<key>) live inconfig/hha.jsonand work with/hha list|toggle|set|get - Addons can add slots to the cooldown HUD with their own icon and accent color
- Internally, the built-in Heaven/Hell sets and abilities now register through the same registries
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v5wvXisv:NFbm223i"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v5wvXisv:NFbm223i"
}


