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Licensed MIT
Published 3 weeks ago
Updated last month
All versions
0.4.0
Release
Heaven's & Hell's Armors 0.4.0last month 3
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client and server
Required content
Changes
0.4.0 - Chain charges, new beam icons & tankier Brutes
Added
- Hell's Mace chain-pull is now a charge system:
pull_chargesquick chains (default 2,pull_cooldown2 s between them), then a longpull_rechargecooldown (default 20 s) before the charges refill - Dedicated HUD cooldown icons for each beam - a radiant light pillar for Heaven, a molten lance for Hell - plus a brand-new Heaven's Mace icon (golden mace struck by lightning)
Changed
- Allied Piglin Brutes: 250 HP (up from 100), Sharpness V axe (up from IV), permanent Strength II, and invisible armor (armor + toughness attributes ≈ a Protection II set) that never covers the piglin look
- Light Wave now follows your full look direction: the particle line and hit arc travel up or down where you aim instead of always going flat, and the knockback carries that vertical aim
Fixed
- Light Wave particles no longer always shoot straight ahead when looking up or down
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:v5wvXisv:tu8kgydb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:v5wvXisv:tu8kgydb"
}


