Tags
Creators
Details
6.1.0-1.21.1
Compatibility
Required content
Changes
Full Changelog: https://github.com/Flix100000/History-Stages/compare/6.0.2-1.21.1...6.1.0-1.21.1
Stages can now stand in for each other, block, hide or revoke one another and lock themselves again. Items can be locked by their enchantments and potion effects, locked things can wear a disguise, and the addon API got what it was missing.
New
- Stages: "Interchangeable" switch. When several stages lock the same thing, the ones with the switch on stand in for each other, so any one of them is enough. Works for every kind of lock. Tooltip and Jade list them under "One of:" (
groupInterchangeableStagesinvisualsandjadeturns that off). - Stages: Logic blocks, behind the new "Logic" button. Conditions look at other stages, and there are four kinds:
- "Blocked while ...": the stage cannot be unlocked while the condition holds. Commands and the editor still go through.
- "Hidden while ...": the stage shows as "???" (or not at all) in the graph, JEI/EMI and messages, but can still be unlocked.
- "Cheaper/costlier while ...": scales research time, item and XP costs in percent.
- "Revoke when ...": takes the stage away the moment the condition becomes true, offline players at their next login.
- Stages: New mode "While" keeps a stage open only while its state triggers hold (biome, dimension, effect, weather, ...). Default and Auto stages can get lock triggers of their own and lock themselves again.
- Individual stages: "Share with team" for FTB Teams. When one player in a party unlocks the stage, the rest of the party gets it too. Options in
team_modsin gameplay.toml; other team mods can hook in throughRegisterTeamProvidersEvent. - Locks: Enchantments and potion effects as new categories. Locks books, gear, potions and tipped arrows carrying them, and the enchanting table, anvil and brewing stand refuse them. The brewing stand only checks global stages.
- Locks: Disguises. A locked item or block can look like something else until it is unlocked, like Revelationary but built in: emerald ore can show as stone in the world and in inventories (#125).
- Locks: Item, fluid and interaction actions and SpawnControl can be fixed for a whole stage in its settings (right click fixes a value).
- Locks:
blockExplosionsswitch for biome and structure locks, on by default. - Locks: Locked ammo is skipped; a bow takes the next arrow it may use.
- Blocks: Scroll shelves, a chiseled bookshelf for research scrolls in eleven wood types, with hopper, comparator and Jade support.
- Editor: "Recipes using this item" in the right-click menu adds every recipe that takes an item as ingredient (#132).
- Graph: Unplaced stages live in the sidebar, several stages can be selected and moved at once, the auto layout is roomier, and there is undo/redo plus keyboard shortcuts (F1 for the list).
- Graph: Style presets: name a node look once and point stages at it.
- Open Scroll: Chapters are marked with icons (
open_scroll.tabStyle = "words"for the old look). - Research Pedestal: Handing in items by hand counts the booster's discount.
- Debug report: Written on every start and reload, much shorter (about 100 lines instead of 650), and errors also go to
latest.log. - Addons: The API covers what addons actually need: stage checks per player, unlocks for offline players, events with a cause and a veto, the stage graph, locks at a position and client-side queries. API version 6.1, nothing removed.
Fixes
- Scripts:
isLocked('items', ...)in KubeJS and CraftTweaker always answered "unlocked". - Research Pedestal: Unlocking at the pedestal or through an FTB Quests reward no longer runs a full reload every time.
- Pedestal: The top no longer renders darker than the sides.
- Trades: Merchants without a profession, like Vinery's wandering winemaker, can be locked.
- Tooltips: The replacement name and the "you still need" lines no longer shuffle after a reload.
- Stages: Stage files are read and written as UTF-8, so umlauts no longer come out garbled.
- Graph: Closing a detail window takes the highlight off the stage.
Other
- Zones: The [BETA] label and the 3D map view are gone.
- New mod icon by PixlStudios, now also in the editor. The mod list links to the wiki and issue tracker.
- Translations updated through Crowdin. Thanks to Tech3434 and VizzerPsaka for the Russian translation.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vChjQZEl:Ri4PrQrR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vChjQZEl:Ri4PrQrR"
}

