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Creators
Details
All versions
6.0.1-1.21.1
Release
History Stages 6.0.1-1.21.1last month 235
Uploaded by
Compatibility
Minecraft: Java Edition
1.21β1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Full Changelog: https://github.com/Flix100000/History-Stages/compare/6.0.0-1.21.1...6.0.1-1.21.1
Fixes
- Compat: Lithium no longer crashes the game at startup. The zone barrier's wall hung on a call inside Minecraft's movement code that Lithium also claims, and a call belongs to one mod only. It adds itself to the collision list instead, which is shared (#126).
- Compat: Polymorph no longer crashes the game at startup. It replaces the same recipe lookup in the crafting menu that we replaced, so one of the two was dropped. The three recipe stations wrap the whole method now, and Polymorph's alternatives obey stage locks instead of going around them (#127).
- Compat: Sophisticated Backpacks no longer keeps a world from loading. We asked every recipe result what fluid it was carrying while the world was still opening, before Sophisticated Backpacks could read its own config to answer. That walk has moved to after the world is up, and only runs when a stage gates a fluid (#130).
- Locks: A recipe is asked what it makes against the world's real registries instead of an empty set. A modded recipe that builds its result from the registries used to answer with nothing and stayed unlocked. Also covers the modded recipes JEI was skipping for the same reason.
- Trades: Gating one offer no longer cancels Minecraft's own method for opening the trade window, which skipped every other mod hooked into it. Only the list sent to the player is swapped. A merchant with nothing left now sends an empty list rather than none at all.
- Trades: The merchant scan drops a trade that needs more than 50ms to name an offer and stops after two seconds. Vanilla's treasure map was already left out; a mod's own map trade walked back into the same stall.
- Fluids: Right-clicking a block asks the held item about its contents through the same guarded lookup as everywhere else, so a mod whose answer fails cannot take the game down.
Optional dependencies
Any compatible version
Any compatible version
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:vChjQZEl:kXxgeXIu"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:vChjQZEl:kXxgeXIu"
}

