Tags
Creators
Details
Licensed ARR
Published last year
Updated last week
All versions
2.0.0
Release
Holyhell 2.0.0last week 143
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Changelog 1.1.0 -> 2.0.0
- moved on to Neoforge 1.21.1, this will now be main version unless someone else offers to maintain forge 1.20.1
New Content
- New mob: All-Seer entity. (non functional, in preparation for a future update)
- New items: Holy Grail, Holy Shield (which charges up to repel enemies).
- New blocks: Chandelier, Marble Statues, Tall Candelabra, Tall Candleholder, Marble set
- Config option to enable/disable the coffin.
- Chapel Structure
Changes
- Shield can now be used to repel mobs with right click putting it on cooldown
- Religious Rings are no longer an item but a visual effect for the divine protection effect. They also come with a config to change their size.
- Revenant has its Ai moved from goals to brain system for cleaner ai.
- Angel has been moved to brain ai. It's projectiles have been visually and mechanically overhauled, working closer to shulker bullets than arrows. They also explode if they collide with one another.
- Heretics now deal a bunch of knockback along side their stun
- Kamikaze also moved to brain ai, works similar to before, only now spawns an angel when it explodes.
- Babs are now tempted by Holy Tears, and leveling up is done by breeding them with said Tears, spawning a better bab and removing the original ones.
- Falling Cross behavior now extends to Chandeliers too
- Divining Table is no longer moveable.
- Fixed a crash when a falling/smashing block tried to damage a non-LivingEntity.
- Fixed a crash when killing something with the Blood Sacrifice effect active via projectile.
- Removed the ability to set max HP to 8 hearts using the Katar.
- Structures made rarer overall; churches made slightly more common.
- Fixed a crash awarding an achievement to non-ServerPlayer entities.
- Fixed shears playing a sound on every block right-clicked.
- Various typo fixes.
- Loot tables redone.
- Effect particle colors changed.
- Coffins no longer use GUI but are useable via diagetic interaction, being activated with a gold block. Configs can be used to disable it to avoid conflict with other grave/ corpse style mods
- Many many many retextures
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XaEPr11D:ca430FOV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XaEPr11D:ca430FOV"
}

