1.7.1
Compatibility
Changes
Added a shader effect that reflects the stage the player is on. There WILL be a config option for this in the future. For now, I am unsure how it will work with other shaders!
Fixed:
Issue when player was in a well lit area; if Willpower was below 50, it reset to 50. The fix: Now when a player is in well lit areas, natural Willpower drain does not occur, but it no longer resets to 50.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jxrnxVSK:yEjgCs1Y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jxrnxVSK:yEjgCs1Y"
}

