0.6.0r-fix3-1.20.1-fabric
Compatibility
Changes
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修复了与 TacZ 旧版本的兼容问题,已测试 1.1.8、1.1.7 和 1.1.6。
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新增单位箭矢尾迹开关配置,用于控制是否显示单位射出箭矢的尾迹效果。
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优化了单位在水中的阻力处理逻辑,使无视水流阻力仅对流动的水生效,避免单位在海面上被击退后持续滑行。
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新增服务端配置:当
nullOwnerUnitsFriendlyToEnemy为true时,可使无归属单位在和平模式下自动删除,攻城器除外。 -
修复了与 Mob Player Animator 的兼容性问题。
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以及其它相关兼容性改进和行为修复。
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Fixed compatibility with older TacZ versions, tested with 1.1.8, 1.1.7, and 1.1.6.
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Added a configuration option to disable arrow trail effects for unit-fired arrows.
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Improved water resistance handling so resistance ignoring only applies to flowing water, preventing units from sliding endlessly on the sea surface after being knocked back.
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Added a server-side configuration option to automatically remove null-owner units in Peaceful mode when
nullOwnerUnitsFriendlyToEnemyis set totrue, excluding siege engines. -
Fixed compatibility issues with Mob Player Animator.
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Many other related compatibility improvements and behavior fixes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sGwWd97l:S0z1CRm1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sGwWd97l:S0z1CRm1"
}

