
Hundred Years Warfare
NPC-based combat and production gameplay, multiple control methods including RTS mode, special compatibility and integration with various mods, with future plans to expand into structures, management, RPG mechanics, and more.
Tags
Creators
Details
0.7.1r-fix1-1.21.1-neoforge
Compatibility
Changes
1.限制单位可格挡的伤害类型
2.修复建筑无法移除的问题
3.修复切换召唤阵营对已保存卷轴无效的问题
4.修复sable兼容寻路的相关问题
5.修复结构生成时光照顺序错误导致崩溃的问题
6.其它修复和改进
- Restricted which damage types units can block.
- Fixed an issue where buildings could not be removed.
- Fixed an issue where switching the summoning faction did not affect saved scrolls.
- Fixed issues related to Sable-compatible pathfinding.
- Fixed a crash caused by incorrect lighting order during structure generation.
- Other fixes and improvements.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sGwWd97l:ytDfVhfQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sGwWd97l:ytDfVhfQ"
}
