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1.81-release
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Hunter vs Speedrunner 1.81 - Release
This release finalizes all systems introduced in the beta version and includes important fixes, usability improvements, and visual upgrades.
All features are now complete and ready for stable use.
🔄 Changes Since Beta (1.80-beta)
The following systems have been improved or finalized compared to the beta version:
- Fixed remaining bugs related to task completion validation
- Fixed tasks that were impossible to complete
- Tasks like obtaining 60 Netherite blocks will no longer appear
- Finalized the random task generation system to ensure all tasks are achievable
- Improved stability and consistency of task tracking
- Improved world creation detection and startup logic
Menu Improvements
The menu system has been significantly improved:
- Updated the menu visual design
- Improved layout and overall appearance
- Cleaner and more modern interface
- Players can now open the menu simultaneously
- Fixed limitation where only one player could use the menu
- Added world creation animation
- Clearly shows when the world is being created
- Helps players understand whether the world creation process has started successfully
Fixes & Stability
- Improved overall plugin stability and performance
- Fixed cases where tasks could not be completed correctly
- Fixed edge cases related to task redistribution
- Improved internal systems reliability
Features (Finalized)
These features introduced in beta are now fully completed and stable:
- Random task system is now fully finalized
- Hunters can see other players' tasks while holding a compass
- When random mode is disabled, the main objective for speedrunners is to kill the Ender Dragon
- Improved fairness and balance of task distribution
Release Status
This version is now considered stable.
All major systems introduced in beta have been completed, fixed, and
polished.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:pJ2R5qSJ:9FYzcHqe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:pJ2R5qSJ:9FYzcHqe"
}

