6.3.5
Compatibility
Changes
Wowie zowie everypony welcome back to another devlog changlog thing
I added a new wood type (sorta) to Elara, a bunch of content (sorta) to Elysium, and many many fixes and patches.
What can I say except you're welcome
i totally wont get burnt out again i promise i will update the game totally 100%
soon i will add cave biomes and a way to get to Elara that isn't bullshit
Adieu~
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:O7YiqT2T:eL7fz23Q"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:O7YiqT2T:eL7fz23Q"
}

