All versions
3.0
Release
Hypixel Zombies Helper + Tracker 1.8.96 months ago 19
Compatibility
Minecraft: Java Edition
1.8.9
Platform
Forge
Supported environments
Client-side
Changes
What's new in 3.0
Bug Fixes & Stability
- Fixed the "Distance Flickering" Bug — Previously, players would vanish from the Stats HUD if they walked too far away in the lobby. Player detection was completely rewritten to silently poll the Tab-List instead of tracking 3D entities in the world, making the tracker 100% stable.
- Fixed Scoreboard Animation Flickering — Hypixel's rapid scoreboard animations occasionally hid the "ZOMBIES" title, causing both HUDs to violently flash on and off. We introduced a 3-second Tick Tolerance algorithm to absorb these animations without blinking the HUDs.
- Fixed Critical Startup Crashes — Implemented early-load null safety checks to completely prevent
ExceptionInInitializerErrorcrashes during Forge initialization.
Visual & UI Overhaul
- Premium NanoVG UI Engine — Completely ripped out the old, blocky Minecraft rectangles and upgraded all interfaces (Stats HUD, Strategy Guide, and
/zh wFull Tracker) to use Polyfrost's NanoVG renderer. Everything now features a gorgeous translucent dark background (#CC111111) with perfectly smooth 8px rounded corners. - Future-Vision Strategy Guide — Restored and massively improved the fan-favorite strategy format! The HUD now reads your JSON strategies and elegantly displays your current round alongside a quick preview of the next 5 rounds, giving you complete foresight.
- Dynamic Text Wrapping — The Strategy Guide now automatically word-wraps long instructional texts, ensuring they never overflow off your screen or break the new curved HUD background.
- Auto-Hiding Stats HUD — The lobby Stats HUD is now strictly configured to automatically vanish the precise moment Round 1 begins, keeping your screen completely clear for combat.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bBbsJv3O:pNUaTr7u"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bBbsJv3O:pNUaTr7u"
}

