All versions
4.3
Release
Hypixel Zombies Helper + Tracker 1.8.95 months ago 224
Compatibility
Minecraft: Java Edition
1.8.9
Platform
Forge
Supported environments
Client-side
Changes
What's new in 4.3
Improvements & Bug Fixes
Modular Custom Strategies
- The Strategy Guide system has been completely refactored from a single monolithic file into a modular, map-specific JSON system.
- You can now create individual files for each map and mode inside
.minecraft/config/zombieshelper/(e.g.,quadaa.json,solode.json). - Backward Compatible: If you have an older
zombieshelper_strategies.jsonfile, the mod will automatically migrate it to a safelegacy_strategies.jsonbackup without losing your custom data!
Dynamic Strategy Mode Selection
- The OneConfig menu for Strategy Guides has been upgraded to feature a flexible Text Input box (
Strategy Mode) paired with a new "Cycle Detected Modes" button. - You can now name your custom strategies absolutely anything you want inside your JSON files (e.g., "SPEEDRUN", "QUAD (NO P5)").
- Instead of guessing what to type, simply click the Next Mode button to dynamically scan your config folder and cycle through all your detected custom modes instantly!
Dynamic Win Chance Algorithm
- The Win Chance estimator is now significantly more accurate for high-difficulty maps like Alien Arcadium.
- Previously, the algorithm required 50 total wins across all maps to reach a 100% win chance. The required "Wins Cap" is now dynamic based on the map:
- Dead End / Bad Blood: 10 Wins
- Prison: 5 Wins
- Alien Arcadium: 2 Wins
- This ensures realistic and fair win chance predictions for your team!
Reordered Stats HUD Priority
- The Zombies Stats HUD (pre-game overlay) has been updated to use a more competitive sorting logic.
- Players are now ranked and displayed in this priority order: Wins > Best Round > Kills.
- The header labels and data columns have been updated to
Wins / Round / Kills / Fastto reflect this new hierarchy.
Fixed Discord RPC Premature "1 Win"
- Fixed a bug where Discord Rich Presence and the Session Tracker would prematurely count a game as "Won" the exact second the final round started (Round 30 or 105), even if you died during the boss fight.
- Wins are now strictly and accurately counted only when the official "You Win!" or "You completed Round X" chat message appears.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:bBbsJv3O:xjK85mf1"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:bBbsJv3O:xjK85mf1"
}

