Tags
Creators
Details
Licensed MIT
Published 10 months ago
Updated 8 months ago
All versions
1.0.1
Release
1.12.210 months ago 39
Compatibility
Minecraft: Java Edition
1.12.2
Platform
Forge
Supported environments
Client-side
Changes
Changelog
[1.0.1] - 2026-01-07
Fixed
- Bed Spawn now correctly shows "Not Set" when your bed is destroyed
- Bed Spawn updates to "Set" if you place a bed back at your spawn location
- Block Looker now shows proper names like "White Bed" instead of "tile.bed.name"
- Colored beds display their correct color in Block Looker
- Panels stay in the same position when you resize your game window
Added
- Y Level display in Chunk Info section with color coding for mining depth
- FPS counter in Time section to help monitor performance
Improved
- Bed spawn detection is now event-based for better performance
[1.0.0] - 2026-01-01
Features
World Info HUD
- Time display (12-hour or 24-hour format) with day count
- Day/Night cycle progress bar showing Dawn, Day, Dusk, and Night phases
- Moon phase display
- Weather status and duration
- Light levels with mob spawn safety indicator
- Chunk coordinates and slime chunk detection
- World info: dimension, difficulty, seed, spawn distance, bed spawn status
- XYZ coordinates, biome, and temperature
Block Looker
- Shows the block you're looking at with its icon and name
- Works with all block variants (Oak Leaves, Birch Planks, etc.)
- Configurable detection distance (1-64 blocks)
- Draggable panel position
Time Control (Singleplayer)
- Speed up or slow down day and night independently
- Range from 0.25x to 4x speed
- Click the sliders to adjust in real-time
UI
- All panel states save between sessions
- Drag panels to reposition them
- Collapse any section you don't need
- Adjustable text size
- Works well in any environment with semi-transparent backgrounds
Client-side only. Works great alongside my other mods!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NTmtAgu9:zAszUqtJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NTmtAgu9:zAszUqtJ"
}

