1.0.3
Compatibility
Required content
Changes
Idle Alive adds subtle idle animations to your player when you stand still for a while. After a configurable period of inactivity, one random animation is chosen from your enabled animation pool. Any movement or action immediately stops the current idle animation.
Features:
- Random idle animations after inactivity
- Configurable idle delay
- Built-in animation selection
- Support for custom external animations
- Clean interruption on movement or player actions
A bit more polished
Idle Alive makes your character feel less static by playing random idle animations whenever you stay inactive for a set amount of time. The animation pool is configurable, supports custom user-added animations, and instantly stops when you move, use an item, or otherwise break idle state.
STILL IN DEVELOPMENT
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2JtXRHtn:31CWdZSJ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2JtXRHtn:31CWdZSJ"
}




