0.1.1-beta.2
Compatibility
Required content
Changes
You must delete the previous jar before installing this one. The mod's internal id changed, so if both files sit in mods/ the game loads them as two separate mods and applies the same patches twice. Remove the old iLike2MoveIt jar first, then drop this one in.
New
- The mod now sets EMF's
asmMathsoption tofalseon its own, in memory. Until now you had to editconfig/entity_model_features.jsonby hand, and if you forgot, the villager silently stopped animating with nothing in the log pointing at the cause. Your config file is never rewritten, and uninstalling the mod leaves your settings exactly as they were.
Changed
- Internal id and package renamed. This is what makes the step above necessary. Doing it now, while the mod is new, avoids having to break anyone's setup later.
- The licence declared inside the jar now matches the one on this page: CC BY-NC-SA 4.0.
Everything else behaves exactly as in the previous version.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:aRKMa0jF:Hxrnvd7S"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:aRKMa0jF:Hxrnvd7S"
}

