5.5.0
Compatibility
Changes
v5.5.0
新功能
Windows 游戏内输入法已完成全版本移植
其他改进
增强了对 FTB Library 文本组件的焦点识别和光标跟踪
⚠ 已知问题
原版 1.20.x 的字体渲染系统存在严重缺陷,若使用英特尔显卡运行游戏并启用游戏内输入法,当输入速度较快、候选词内容更新频率较高时有概率导致显卡驱动崩溃并使游戏画面永久冻结,此问题已证明无法以不牺牲模组兼容性的方式解决,故暂时提供以下缓解方案:
- 禁用游戏内输入法并安装无边框全屏模组,使用无边框窗口全屏时系统弹窗不会导致英特尔显卡闪屏
- 安装能够修改原版字体渲染的模组(如 ModernUI、Caxton 等)并确保其完全接管所有字符的渲染
- 将帧率限制在最大帧率的 60% 以下并关闭垂直同步(此方法不能完全避免冻结,只能降低概率)
需要注意的是,此问题目前基本只在含有大量文本的模组自定义界面显示时触发,纯原版几乎没有触发记录,可以先观察此问题是否在自己的设备上复现再决定是否采用缓解方案
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WMDesFsZ:aPU8fDw5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WMDesFsZ:aPU8fDw5"
}

