Tags
Creators
Details
0.1.0-1.19.2
Compatibility
Required content
Changes
Current Features
Ores, materials, and machines extending Tech Reborn's features with the end product of creating Async's KV31 low-proximity magnetic distortion system (aka the Backrooms door).
These include but are not limited to:
- Bismuthinite ore
- Bismuth ingot
- Indium ingot
- Industrial alloy smelter
- Low-temperature solder alloy ingot
- Superconducting magnet coil
- Superconducting magnet
- LN2 coolant cell
- Toroidal field model coil (TFMC) magnet
- KV31 control computer
- KV31 portal multiblock structure
Backrooms level 0 dimension:
- yellow wallpaper block
- gray ceiling tile block
- sprawling complex of rooms made from randomly placed and sized wall blocks made from yellow wallpaper
- "level_0" biome with lights
- "level_0_dark" biome with no lights
- block state for ceiling tiles where lights are placed
- when placing light feature, test for light block state so that light features aren't placed on top of each other -dedicated fluorescent light block
- small chance that when a light block is placed, it flickers (done with a block state, luminance function to return light level, different darker textures for each light level when flickering)
- added rare light feature with larger chance of flickering light, found in both normal and dark biomes
- added thin straight wall feature
- added thin crooked wall feature
- added threshold chamber structure designed according to Kane Pixel's backrooms series
- added threshold chamber destination portal
- KV31 portals built in the overworld link to a threshold chamber portal
- portals built in range of the same threshold chamber all link to the same destination portal
- new portals built inside Level 0 will not work
- any non-activated threshold chamber portals in Level 0 can be re-activated by placing a KV31 control computer next to it
Other features:
"no-clipping" (teleporting) into Backrooms Level 0 when taking suffocation or void damage; this currently happens 1% of the time (might change in the future)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:cdKVhc8A:TzaSqtQX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:cdKVhc8A:TzaSqtQX"
}

