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Creators
Details
Licensed GPL-3.0-only
Published 3 years ago
All versions
0.6.4+1.21.1
Release
[NeoForge 1.21.1] Immersive Melodies - 0.6.42 months ago 131.3K
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
0.6.4
- Fixed entities replacing NBT configured instruments
- Added
rightClickToDropEntityInstrumentPermissionLevelconfig
0.6.3
- Fixed first-person sound and bound sound instances to entities
- Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
- Synced translations
- Added note humanization
0.6.2
- Fixed recipes, advancements, and tags not loading correctly
- Fixed a crash
0.6.1
- Fixed a crash
0.6.0
- Fixed direct playback not working correctly in Multiplayer
- Breaking API changes to prepare for 1.21
- Switched to Mojmap (Might break addons!)
- Retired cobalt networking and registration
0.5.1
- Melodies are now grouped by namespaces as well
- Melody names can now be translated via key
immersive_melodies.melodies.<file_name>
0.5.0
- Added Keyboard and MIDI device support
- Added perceived loudness adjustment for pitch
- This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
- Configurable via
perceivedLoudnessAdjustmentFactor, 0.5 by default
- Added Bad Apple and a bit of Sus
- Added Handpan
- Added the Ender Bass
0.4.0
- Added a vielle
- Fixed instrument sustain math, instruments sound a bit smoother now
- Added a few more songs
- Fixed playing melodies while riding
- Added config flags
uploadPermissionLevel(2 for example, only allows OPs to upload)loadInbuiltMidisTo allow disabling the inbuilt midismobInstrumentDropFactorTo adjust the chance of mobs dropping their instrumentstopGameMusicForPlayersTo pause the game music when a player is playing a melodystopGameMusicForMobsTo also pause when a mob is playing (disabled by default)instrumentVolumeFactorTo adjust the volume of the instruments
- Silence is now trimmed from the beginning of the midi
- Removed automatic track selection to avoid confusion, tracks are now all enabled by default
- Finally fixed de-syncs between tracks
0.3.0
- Fixed the recipe of tiny drum
- Left-handed players now hold the instruments correctly
- Technical improvements related to animations
- E.g., Pillagers can now hold instruments
0.2.0
- Added midi track selection
- Added a tiny drum
- Sounds are now played at twice the distance (32 blocks)
- Fixed issues with updating/reuploading tracks
0.1.2
- Fixed dedicated server crash
0.1.1
- Zombiefied Piglins now also move their arms
- Added compatibility with Entity Culling
- Fixed wrong animations when in side hand
- Allay now also like music
- Husks can now also play (on fresh configs)
- Fixed incompatibility with Sound Physics Remastered
0.1.0
- Added plugin API (thanks NerjalNosk!)
- Fixed midis upload not working on Windows
- Added error message when the file cannot be parsed
0.0.5
- Fixed some crashes
- Fixed null textures
0.0.4
- Fixed broken backport
- Fixed fabric incompatibility with model loading
0.0.3
- Only relevant entities pick up instruments
- Right-click on an entity will cause them to drop their instrument
- Fixed some midis
- Added support for tempo changes mid-play
- Streamed melody transfer for extra large midis
- Changed data format
- Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
- One .dat per melody to scale better
- Lazy loading of datapacks to speed up starting time
0.0.2
- Slightly enhanced, which track is used until a proper selection is added
- MIDIs without note-offs are now supported
- Hat layer is now animated as well
- No more crashes with Immersive Paintings
- Added example datapack
0.0.1
- Released
Optional dependencies
Any compatible version
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| immersive_melodies-neoforge-0.6.4+1.21.1-sources.jar | Unknown | 5.18 MiB |
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TaSmHw8V:FRJWinhs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TaSmHw8V:FRJWinhs"
}

