1.1.0
Compatibility
Required content
Changes
"This update introduces deep survival mechanics and immersive UI elements to push the hardcore atmosphere to the next level."
New Survival Mechanics:
Added Infection Timer: Players now have a ticking 60-second window to neutralize the virus after being bitten.
New Heartbeat System: A rhythmic heartbeat sound now plays while infected, increasing in intensity as the virus spreads.
Special Infected Logic: Fixed Bloater explosion triggers and added a Screamer mechanic that alerts hordes to your location.
Visual & UI Overhaul:
Custom Infection HUD: Added a persistent red progress bar at the bottom of the screen to track virus spread.
Operation Cobalt UI: Integrated a countdown timer and warning system that triggers every 6 days for the military event.
Bloody Screen Overlay: The screen now dynamically fills with a red tint while the player is infected.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KGKhj4kH:kRlyVO3Y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KGKhj4kH:kRlyVO3Y"
}

