Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Client and server
Links
Tags
Creators
Details
Licensed MIT
Published last week
Changelog
ImmersiveCinematics 0.3.0 - Full rewrite from 0.2.0.
Added:
- Keyframe-based camera animation with Bezier curves
- 14 trigger types: login, location, advancement, biome, dimension, kill, interact, craft, item use, inventory, structure, gamestage, custom, command
- In-game timeline editor (press F6)
- Dual-buffer camera system for smooth transitions
- DOF and zoom camera controls
- Letterbox overlay with fade in/out
- Script queuing and preemption—脚本排队和抢占
- Multiplayer skip voting-多人跳过投票
- Per-player trigger state persistence-每个玩家的触发状态持久性
- 18 configurable runtime behavior flags- 18个可配置的运行时行为标志
- Independent HUD element control (7 elements)
- i18n support (en_us + zh_cn)
Changed:
- Camera system: pure Mixin-based control (removed legacy LocalPlayer hack)
- Script format: new JSON v3 with standardized schema
- Unified command: /icinematics play/stop/status
- Clean layered architecture
Removed:
- 8 hardcoded path types (replaced by keyframe interpolation)
- 9 items and creative tab (no longer item-based)
- Old /ic-shot and /ic-run commands
- All reflective API calls
- 3 mixins (reduced from 8 to 5)
Fixed:
- Shader pack compatibility
- Nausea and portal distortion suppression-抑制恶心和传送门扭曲
- Proper pause handling -适当的暂停处理
- All hardcoded Chinese strings externalized
Files
immersive_cinematics-0.3.0.jar(310.44 KiB) Primary
Metadata
Release channel
ReleaseVersion number
0.3.0Loaders
Forge
Game versions
1.20.1Environment
Client and server, required on both


