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Licensed MIT
Published 5 months ago
Updated 2 months ago
All versions
0.3.0
Release
ImmersiveCinematics 0.3.05 months ago 48
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
ImmersiveCinematics 0.3.0 - Full rewrite from 0.2.0.
Added:
- Keyframe-based camera animation with Bezier curves
- 14 trigger types: login, location, advancement, biome, dimension, kill, interact, craft, item use, inventory, structure, gamestage, custom, command
- In-game timeline editor (press F6)
- Dual-buffer camera system for smooth transitions
- DOF and zoom camera controls
- Letterbox overlay with fade in/out
- Script queuing and preemption—脚本排队和抢占
- Multiplayer skip voting-多人跳过投票
- Per-player trigger state persistence-每个玩家的触发状态持久性
- 18 configurable runtime behavior flags- 18个可配置的运行时行为标志
- Independent HUD element control (7 elements)
- i18n support (en_us + zh_cn)
Changed:
- Camera system: pure Mixin-based control (removed legacy LocalPlayer hack)
- Script format: new JSON v3 with standardized schema
- Unified command: /icinematics play/stop/status
- Clean layered architecture
Removed:
- 8 hardcoded path types (replaced by keyframe interpolation)
- 9 items and creative tab (no longer item-based)
- Old /ic-shot and /ic-run commands
- All reflective API calls
- 3 mixins (reduced from 8 to 5)
Fixed:
- Shader pack compatibility
- Nausea and portal distortion suppression-抑制恶心和传送门扭曲
- Proper pause handling -适当的暂停处理
- All hardcoded Chinese strings externalized
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9374fX7L:SZhBNdYO"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9374fX7L:SZhBNdYO"
}

