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Licensed MIT
Published 5 months ago
Updated 2 months ago
All versions
0.3.1
Release
ImmersiveCinematics 0.3.15 months ago 2,332
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
[0.3.1] - 2026-05-31
Fixed # # #固定 # # #固定 # # #固定
- 编辑器新增关键帧导致关键帧数组乱序,ScriptParser 单调递增校验失败,脚本无法载入
- 新建关键帧缺少 position/yaw/pitch/roll/fov/zoom/dof 属性值,预览时相机跳回原点2. Newly created keyframes lack position/yaw/pitch/roll/fov/zoom/dof attribute values, causing the camera to jump back to the origin during preview
- 所有关键帧修改路径添加排序保护
- 编辑器新建脚本后保存时仍写回旧文件,覆盖已有脚本
- 编辑器脚本目录与服务端加载目录不一致,保存后世界内无法生效
Added # # #添加
/icinematics reload命令(op 2 级):同步全局脚本到世界存档并重载,使编辑内容立即生效/icinematics play命令增加 Tab 自动补全- The/icinematics playcommand now supports tab auto-completion- 触发器新增
on_enter字段。在repeatable: true基础上设置on_enter: true,位置/群系/结构等触发器只在进入时触发,已在区域内不重复 - 触发器新增
exit_buffer字段。配合on_enter: true使用,指定玩家离开原区域多少格后才标记为"已离开",防止区域边界抖动导致反复触发
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9374fX7L:w1pnresX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9374fX7L:w1pnresX"
}

