Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

139.0k downloads
227 followers
Created2 years ago
Updated5 days ago

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1.19.2-9.2.0-162

Changelog

  • All features from 8.4.0
  • Add recipes to cut wooden slabs on the sawmill (BluSunrize)
  • Change mineral veins to generate without needing to tag a biome for them (Malte)
  • Add a warning when using a version of Optifine that breaks the PoseStack (Malte)
  • Change Revolvers to trigger Sculk sensors! (BluSunrize)
    • By default, it uses the event for fired projectiles
    • If your revolver has the "Noise" perk of -60% or better, it will not trigger any events
    • If your revolver has the "Noise" perk with a positive value, the sensors will treat it like an explosion instead
  • Add recipes for new 1,19 items (BluSunrize)
    • Mangroves can go in the sawmill
    • Mud can be made in the bottling machine
    • Moss can be grown on cobblestone in the cloche
  • Fix rendering issues with Railgun, Chemthrower and Shield (Malte)
  • Fix IO buttons in the circuit table (Malte)
  • Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)

Files

ImmersiveEngineering-1.19.2-9.2.0-162.jar(10.17 MiB) Primary Download

External resources



Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer


Technical information

License
Client side
required
Server side
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Project ID