Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

133.1k downloads
226 followers
Created2 years ago
Updated24 days ago

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  • First release for 1.20.4
  • Includes all features from 10.1.0
  • All of the porting work and bugfixing courtesy of Malte
  • Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)
    • Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering
    • New Vein: Banded Iron, a primary iron deposit because it's IE's most common resource
    • New Vein: Lazulitic Intrusion, comprised of lapis and gold, making it ideal for decoration and enchanting
    • New Vein: Alluvial Sift, only found in river biomes, this allows the excavator to mine for diamonds
    • New Vein: Rich Auricupride, only found in mesa biomes, high in gold and some copper
    • Changed Pentlandite to be primarily a nickel vein since its essential for IE's mid- and lategame architecture
    • Changed Wolframite to include tin when present
    • Changed all veins to output less sulfur
    • Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)
    • Changed weight and failchance on various veins, this makes "necessary" resources more common
    • Changed various veins to only show up in certain biomes, making "decorative" veins like Silt less common
    • Actually increased the weight of "rare" veins such as Beryl and Uraninite, because they are now limited by biome
    • Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable
  • Includes all features from 9.2.4
  • Add sounds for Arc Furnace, Excavator, and Automated Workbench (voidsong-dragonfly)
  • Add burn times for the diesel generator to the manual (BluSunrize)
  • Add support for armor trims on steel armor (BluSunrize)
  • Add additional uses for lead & nickel (voidsong-dragonfly)
    • Lead can be crafted into red and white dyes
    • Radiators now use constantan instead of copper
    • Tinted glass can be made in larger quantities by using lead
  • Add randomized textures for various hempcrete & concrete blocks (voidsong-dragonfly)
  • Add the electromagnet block (BluSunrize)
    • It attracts nearby items when given power!
  • Add the portable electromagnet! (BluSunrize)
    • Install it as an upgrade on your accumulator backpack to have a magnet on the go!
  • Add various blocks from Engineer's Decor (voidsong-dragonfly)
    • Thank you wilechaote for giving us permission to include these blocks in the mod <3
  • Add additional fertilizers for the cloche (voidsong-dragonfly)
    • This should allow people to use up their surplus suflur!
  • Add ability to place Engineer's Manual in a chiseled bookshelf (BluSunrize)
  • Add sawmill recipes for bamboo (BluSunrize)
  • Change hemp blocks to notify their neighbours when they grow (jrtc27)
  • Change Jade Tooltips for multiblocks to work when looking at any part of the machine (HermitOwO)
  • Fix conveyor rendering in the manual (Malte)
  • Fix broken translation keys (Malte & BluSunrize)
  • Fix turret GUI textfield not being editable (BluSunrize)
  • Fix taiga villager houses being surrounded by air blocks (BluSunrize)
  • Fix redstone control not working on the assembler (BluSunrize)
  • Fix villager names not being translated in JER and EMI (BluSunrize)
  • Fix error related to deprecated unicode font (BluSunrize)
  • Fix bottling machine deleting items on the conveyor (BluSunrize)
  • Fix bottling machine not rendering bucket-filling recipes properly (BluSunrize)
  • Fix hemp replacing blocks above it when growing (BluSunrize)
  • Fix fluid pipes losing their colour because the chunk wasn't marked as dirty (BluSunrize)
  • Fix transparency issues with the shield and a few other item models (BluSunrize)
  • Fix spawn interdiction from lanterns not working (BluSunrize)
  • Fix rare crash in arc recycling calculation (BluSunrize)
  • Fix possible crash in conveyor rendering (BluSunrize)
  • Translations Added/Updated: ja_jo (karakufire)
  • Add new excavator veins for decoration blocks (voidsong-dragonfly)
    • Amethyst Crevasse, a geode vein
    • Hardened Claypan, a red sand & terracotta vein
    • Ancient Seabed, a dead coral & dripstone vein
  • Add cloche recipes to grow flowers (voidsong-dragonfly)
  • Add crusher recipes to make dyes (voidsong-dragonfly)
  • Add items directly to inventory when: (voidsong-dragonfly)
    • Cutting wires
    • Picking up fluorescent tubes, core samples or the toolbox
  • Add the plated shield to the "forge:tools/shields" tag (BluSunrize)
  • Change turrets to accept generic entity terms like "Villager" for their black/whitelist (BluSunrize)
  • Change text rendering in GUIs to be more readable (BluSunrize)
  • Change assembler to handle buckets in recipes better (BluSunrize)
  • Fix issues with multiblocks being accessed before being full formed (Malte)
  • Fix items with obj renders breaking in the AE2 inscriber
  • Fix drill overlay highlighting too many blocks (Malte)
  • Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)
  • Fix stairs and slabs not receiving item tags (BluSunrize)
  • Fix potential crash with the accumulator backpack (BluSunrize)
  • Fix output positions on the improved blastfurnace being swapped around (BluSunrize)
  • Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)
  • Fix induction charging on the accumulator backpack not working (BluSunrize)
  • Fix multiblock sounds not triggering subtitles continuously (BluSunrize)
  • Fix hemp seeds being tagged as "rods" (BluSunrize)
  • Fix railgun rods applying damage like a normal arrow (BluSunrize)
  • Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)
  • Fix blueprint crafting with split up ingredients (BluSunrize)
  • Translations Added/Updated: cs_cz (RomanPlayer22)
  • First release for 1.20.1, now supporting NeoForged!
  • Includes all features from 9.4.1
  • Add sawmill support for stripped wood (BluSunrize)
  • Add sawmill support for cherry wood (BluSunrize)
  • Add cloche support for torchflowers (BluSunrize)
  • Change hemp blocks to extend vanilla's CropBlock (BluSunrize)
  • All features from 9.2.3
  • Fix localization of perks on revolver parts (BluSunrize)
  • Fix potential crashes when supplying power to arc furnace or excavator with other mod's cables (BluSunrize)
  • Fix metal press not rendering items in the correct direction (BluSunrize)
  • Change "Superior Weaponry" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)
  • Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)
  • Fix erroneous capability check on empty FluidStacks (Malte)
  • Fix sound issues with the Skyhook (Malte)
  • Fix IE projectiles failing to despawn (Malte)
  • Fix handling of stacked items on the Bottling Machine (Malte)
  • Fix error in recycling recipe generation (Malte)
  • Fix minor typo in External Heater manual page (Logging4J)
  • Fix steel sword not using the "forge:tools/swords" tag (BluSunrize)
  • Fix hemp plants not using the "minecraft/crops" tag (BluSunrize)
  • Fix steel and faraday armor not using "armor" tags (BluSunrize)
  • Fix broken animations for revolvers in the left hand (BluSunrize)
  • Fix revolver perks trying to localize at "tier0" (BluSunrize)
  • Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)
  • First release for 1.19.4!
  • Includes all features from 9.2.2
  • Add Engineer Illagers (BluSunrize)
    • The Fusilier, a ranged illager carrying a railgun
    • The Commando, using a shield to protect themselves when not firing their revolver
    • The Bulwark, a tank covered in steel armor, carrying a chemthrower and a heavy plated shield
    • These enemies can join raids after the player has proven themselves dangerous and technologically advanced...
  • Change Buckshot to have a chance of disabling shields (BluSunrize)
    • Works like vanilla axes
    • Was added especially to combat shield-carrying illagers
  • Fix crash with gunpowder barrels (Malte)
    • Also makes their explosion speed more consistent
  • Refresh balloon hover text when the placement offset is changed (Malte)
  • Fix particle rendering in cloche and charging station (Malte)
  • Fix fluid pipe covers not updating (Malte)
  • Fix infinite sulfur exploit from cycling blazerods (BluSunrize)
  • Fix dropping conveyor trying to "drop" items into blocks that have inventories, resulting in flinging (BluSunrize)
  • Translations Added/Updated: uk_ua (SKZGx)
  • Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)
  • Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)
  • Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)
  • Add sawmill recipes for treated wood (TeamSpen210)
  • Cache connection rendering at the section level rather than individual segments (Malte)
  • Improve chunk building performance by not marking all IE blocks as "dynamicShape" (Malte)
  • Overhaul villager trades (BluSunrize)
    • Structural Engineer:
      • Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)
      • Requires more interesting items like insulated glass and duroplast, to make "speedrunning" the mineral vein maps a little harder
      • Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them
    • Machinist:
      • Blueprint for crafting components is an early trade that gives good XP
      • Mostly focused on emerald-based sales of drill heads & upgrades
      • Still has the blueprint for Arc Furnace electrodes as a master trade
    • Electrician:
      • Reduced cost of tools & added screwdriver to the options
      • Removed railgun and revolver upgrades from the list
      • Experts will purchase vacuum tubes and sell electronic components
      • Master trades are tesla coil & cheap circuit backplanes
    • Outfitter:
      • Can now sell epic grabbags as well
      • Will buy tough fabric, silver and gold grit
      • Can sell some of IE's banner patterns
  • Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)
  • Change Mixer to allow faster processing, provided it has enough power (BluSunrize)
    • Can increase its speed by up to 700%!
  • Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)
  • Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)
  • Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)
  • Fix z-fighting issues on the mod workbench with rubidium (Malte)
  • Fix visual issues when inverting powered lanterns (Malte)
  • Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)
  • Fix global sound of mixer as a result of stereo audio file (Malte)
  • Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)
  • Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)
  • Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)
  • Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)
    • In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)
  • Fix mixer not rendering its contained fluid (BluSunrize)
  • Fix heavy plated shield being raised when using mainhand items (Malte)
  • Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)
  • Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)
  • Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)
  • All features from 9.2.0
  • Fix cloche GUI not being transparent (BluSunrize)
  • Fix cloche farmland having a missing texture (BluSunrize)
  • All features from 8.4.0
  • Add recipes to cut wooden slabs on the sawmill (BluSunrize)
  • Change mineral veins to generate without needing to tag a biome for them (Malte)
  • Add a warning when using a version of Optifine that breaks the PoseStack (Malte)
  • Change Revolvers to trigger Sculk sensors! (BluSunrize)
    • By default, it uses the event for fired projectiles
    • If your revolver has the "Noise" perk of -60% or better, it will not trigger any events
    • If your revolver has the "Noise" perk with a positive value, the sensors will treat it like an explosion instead
  • Add recipes for new 1,19 items (BluSunrize)
    • Mangroves can go in the sawmill
    • Mud can be made in the bottling machine
    • Moss can be grown on cobblestone in the cloche
  • Fix rendering issues with Railgun, Chemthrower and Shield (Malte)
  • Fix IO buttons in the circuit table (Malte)
  • Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)
  • Overhaul the Accumulator Backpack (BluSunrize)
    • Now uses a fancy OBJ model
    • It's now crafted as an empty frame, to put an accumulator in!
    • Existing packs will automatically migrate to an LV accumulator.
    • May be equipped with a shader or banner, to proudly display over your shoulder
    • The Charging Antenna upgrade will charge the pack by attaching to overhead wires
    • The Miniaturized Tesla Coil will electrocute your attackers
    • The Induction Charger will charge your whole inventory
    • There may be a new secret advancement too ;)
  • Change IEOBJs to be used from the API (Malte)
  • Change recipe display in the manual to allow specifying IDs instead of outputs (Malte)
  • Add a bisexual pride shader (BluSunrize)
  • Add the Rock Softening Acid upgrade for the Mining Drill, giving it Fortune 3! (BluSunrize)
  • Increase the speed of rockcutter and grinding disk (BluSunrize)
  • Fix some issues with models being mirrored (Malte)
  • Fix shaders and potion buckets not showing up in JEI (Malte)
  • Fix arc recycling accidentally modifying the empty ItemStack constant (Malte)
  • Fix tooltips on capacitors not showing energy stored (BluSunrize)
  • Cleanup and optimize Blueprint rendering (Malte)
  • Fix bucketwheel not querying block particles properly (Malte)
  • Fix config settings not being applied to crafttweaker recipes (BluSunrize)
  • Fix tool GUIs being shifted ro the left by subtitles, this isn't necessary since we ove subtitles upwards instead (BluSunrize)
  • Fix crusher not animating or making noise when crushing entities (BluSunrize)
  • First alpha release for 1.19.3
  • All features from 8.4.0 (not yet released)
  • Fix broken villager workstations
  • All features from 8.3.1
  • Fix crashing when opening the manual with Lithium installed (Malte)
  • Fix mineral veins only generating in the overworld (BluSunrize)
  • Fix switched filters and buffers in item batcher GUI (Malte)
  • Add pride shaders! (BluSunrize)
  • Change workstations for Villagers to stop using vanilla blocks (BluSunrize)
    • Structural Engineer -> Turntable, was Engineer's Crafting Table
    • Machinist -> Engineer's Crafting Table, was Anvil
  • Fix multiblock preview in the manual when Radium is installed (Malte)
  • Fix issue related to shaderbag rarities (Malte)
  • Fix sawmill sounds and document that removing a spinning blade is painful (Silfryi)
  • Fix crash with arc furnace recipes loading (Kanzaji)
  • Fix hoppers being able to insert crates into other crates (Malte)
  • Fix multiple issues with IE's shaders (BluSunrize)
  • All features from 8.3.0
  • Allow dynamic addition of Blueprints, not possible on 1.18 (Malte)
  • Fix issue with chat messages (Malte)
  • Fix sound attenuation issues (Malte)
  • Fix syncing of shaders on minecarts (Malte)
  • Fix render issues, and an optifine related crash (Malte)
  • Add process indicator to the Cloche's GUI (BluSunrize)
  • Add sounds for Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill (Silfryi)
  • Add additional items to be recycled by the Arc Furnace (Silfryi)
  • Update and fix computer compat (Malte)
  • Overhaul of particles (Silfryi)
    • Add and expand particles for Crusher, Sample Drill & Excavator
    • Stop Sawmill blade when machine is off
    • Increase particles on the Mixer and Diesel Generator
    • Add smoke to Arc and Blast Furnaces
    • Update Arc Furnace texture
  • Update Crusher model to have interlocking wheels (TeamSpen210)
  • Update manual entry for the Tesla coil to note use of the screwdriver (gorberto)
  • Change bounding boxes on Silo and Tank to be stepped at the top (BluSunrize)
  • Increase chances for Lead, Silver and Deepslate Nickel Ores to spawn (BluSunrize)
  • Fix CraftTweaker integration for the Cloche (Witixin1512)
  • Fix rounding errors in comparator output (Malte)
  • Fix some JEI issues (Malte)
  • Fix data loss in toolboxes (Malte)
  • Fix issues in mixer data loading (Malte)
  • Fix revolvers not acquiring perks from all their components (gorberto)
  • Fix diesel generator running infinitely on too little fuel (BluSunrize)
  • Fix issues with Spanish translations (Quezler)
  • Fix issues with Italian translations (Skeevert)
  • Fix manual not opening when on a lectern (Malte)
  • Fix very large multiblocks not displaying well in the manual (Malte)
  • Fix shader bag conversion recipe (Malte)
  • Fix incorrect item router behavior (Malte)
  • Translations Added/Updated: zh_cn (IdealNightOcean), ja_jp (karakufire)
  • Fix world loading crash with Create Crafts & Additions installed (BluSunrize)
  • Initial release for 1.19.2, featuring all content currently available on 1.18.2!

External resources



Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer


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