Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

139.0k downloads
227 followers
Created2 years ago
Updated4 days ago

Follow Save
Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

1.19.2-9.2.1-164

Changelog

  • Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)
  • Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)
  • Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)
  • Add sawmill recipes for treated wood (TeamSpen210)
  • Cache connection rendering at the section level rather than individual segments (Malte)
  • Improve chunk building performance by not marking all IE blocks as "dynamicShape" (Malte)
  • Overhaul villager trades (BluSunrize)
    • Structural Engineer:
      • Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)
      • Requires more interesting items like insulated glass and duroplast, to make "speedrunning" the mineral vein maps a little harder
      • Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them
    • Machinist:
      • Blueprint for crafting components is an early trade that gives good XP
      • Mostly focused on emerald-based sales of drill heads & upgrades
      • Still has the blueprint for Arc Furnace electrodes as a master trade
    • Electrician:
      • Reduced cost of tools & added screwdriver to the options
      • Removed railgun and revolver upgrades from the list
      • Experts will purchase vacuum tubes and sell electronic components
      • Master trades are tesla coil & cheap circuit backplanes
    • Outfitter:
      • Can now sell epic grabbags as well
      • Will buy tough fabric, silver and gold grit
      • Can sell some of IE's banner patterns
  • Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)
  • Change Mixer to allow faster processing, provided it has enough power (BluSunrize)
    • Can increase its speed by up to 700%!
  • Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)
  • Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)
  • Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)
  • Fix z-fighting issues on the mod workbench with rubidium (Malte)
  • Fix visual issues when inverting powered lanterns (Malte)
  • Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)
  • Fix global sound of mixer as a result of stereo audio file (Malte)
  • Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)
  • Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)
  • Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)
  • Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)
    • In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)
  • Fix mixer not rendering its contained fluid (BluSunrize)
  • Fix heavy plated shield being raised when using mainhand items (Malte)
  • Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)
  • Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)
  • Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)

Files

ImmersiveEngineering-1.19.2-9.2.1-164.jar(10.34 MiB) Primary Download

External resources



Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer


Technical information

License
Client side
required
Server side
required
Project ID