Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

134.9k downloads
226 followers
Created2 years ago
Updateda month ago

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1.19.2-9.2.3-167

Changelog

  • Change "Superior Weaponry" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)
  • Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)
  • Fix erroneous capability check on empty FluidStacks (Malte)
  • Fix sound issues with the Skyhook (Malte)
  • Fix IE projectiles failing to despawn (Malte)
  • Fix handling of stacked items on the Bottling Machine (Malte)
  • Fix error in recycling recipe generation (Malte)
  • Fix minor typo in External Heater manual page (Logging4J)
  • Fix steel sword not using the "forge:tools/swords" tag (BluSunrize)
  • Fix hemp plants not using the "minecraft/crops" tag (BluSunrize)
  • Fix steel and faraday armor not using "armor" tags (BluSunrize)
  • Fix broken animations for revolvers in the left hand (BluSunrize)
  • Fix revolver perks trying to localize at "tier0" (BluSunrize)
  • Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)

Files

ImmersiveEngineering-1.19.2-9.2.3-167.jar(10.48 MiB) Primary Download

External resources



Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer


Technical information

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Server side
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