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1.2.0
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Added lightning effect for lingbeng Remade ZhenshanPalmEntity Added a passive spell 威压 Change the stats (Hp, Qi, Age, and Progress) Change spell’s cost and damage Added command to modified players stats Removed stat cap Fixed loot tables Added 轮回真决 Added 定身咒 Added 引雷诀 Added 五雷正法 Added 御风诀 Added 吞天魔功Added 寒啼冰擒功 See the toggle spells list that you toggled In spell selection screen you can press the spell to see description Remake spiritual roots Remade ui Add a zhuji level entity (with its own ai) zhuji1 logic when qi low and enemy 15 blocks away use qi gathering when hp low use regeneration when enemy 10 blocks away use fireball when enemy 5 or lower blocks away use lingbeng and punch them, if qi and hp are all 75 percent or higher then can choose to use lingbeng more time before punch when hp low use wind step to run away when enemy 11 block or higher away and hp high, use wind step to chase the enemy Add a jindan level entity (with its own ai) jidan1 logic same spells as zhuji1 but no lingbeng add a zhenshanplam spell inject qi into weapons keybind v to inject qi into any weapons including modded ones cost 1% of max qi after the injecting the amount of qi injected is add to the tooltip of the weapon amount of qi / 10 = the dmg dealt when attack with this weapon after attack use up amount of qi / 10 of the qi in the weapon base dmg of the weapon x 100 = x(the extra qi / 100 ) x 10 = y if the amount of qi in a weapon is bigger then x then weapon -y durability every sec until not overflow Added shield bar at the right of the hotbar Added shield bar at the right of the hotbar Added 护体气 Added 迷尘障 Added 四方界 Added 固石盾 Added tomb1 structure Added ruined_ritual structure When real death occur spawn a corpse of the player containing all the data of the past player Added attribute 怨气 to all zombie and corpse The longer they exist in the world higher the 怨气 attribute (1000 tick is one 怨气) When right click a zombie with a 镇尸符 stop them from moving When right click a corpse the corpse will stand up with the arm straight up like a zombie add exact 镇尸符 sprite on the corpse face and the corpse stop moving Right click them with a empty hand to take the 镇尸符 off 镇魂铃 when right click will heal 5% of the max hp of your zombie a 5 block radius cooldown 2 seconds 引魂锣 when holding will have a red point only visible to the player and when right click on a block your zombie will jump to that block and if punch a entity the zombie will attack the entity The range of the red particle laser is based on the player's block reach Added 控尸术 Types of zombie and corpse 怨气 = 100; 白僵 怨气 = 500; 黑僵 怨气 = 2,500; 跳僵 怨气 = 12,500; 飞僵 怨气 = 62,500; 游尸 怨气 = 312,500; 伏尸 怨气 = 1,562,500; 不化骨 怨气 = 7,812,500; 旱魃 When right clicking a zombie with blood they can drink it and give +1 怨气 After getting to 1000 怨气 cant consume anymore Shift right click to feed all of blood in the hand Different modes for zombies attack all hostile (in 5 block radius) defensive (attack all mob that attack owner) Added coffin item, shift right click to store a zombie Added 道服 Added a 血晶, crafted by 9 blood, can feed to all zombie and corpse in all levels, each one is +5 Added Curios slots hair, hair accessory, head accessory, neck accessory, inner clothes, cloak, back accessory, waist accessory Moved coffin to back accessory support, including Curios rendering Added blindfold, blindfold2, straw hat, jade pendant, zhenhun bell, and yinhun gong as wearable accessories Added inventory sprites for accessories and fixed missing textures/positioning Made waist tools cycle with V while held/equipped Added jade pendant meditation speed bonus and tooltip Added 道服 chestplate and worked through texture/model binding fixes Added 血晶 from 9 blood, with zombie/corpse feeding support Added custom spawn egg textures where needed Added/updated English and Chinese translations for missing content Added Jindan dimension entry from stat menu Added 金丹 entity in the Jindan world and normal-world player clone Added Jindan breakthrough screen Added particle effects during breakthrough Added shift-right-click 金丹 entity to spend qi and replicate overworld chunks into the Jindan world Reworked spell selection GUI Added spell wheel ordering and remembered toggles Added selected-spell + R cast flow with charging bar Added/updated several spell scaling effects and combo casting behavior Added flying sword weapon/entity logic Added release, recall, control, shoot, ride, and pickup behavior Added qi cost for controlling/shooting Added flying sword FX when shooting Added zombie/corpse grudge progression and ranks Added higher-rank zombie effects like 尸毒, flying, 阴气 area, drought/dry area Added 鼎 forging GUI with temperature bar, material slots, 玉简 slot, result slot, progress bar, and start button Added forging recipes through 玉简, including 飞剑玉简 and 精铁刀玉简 Added mold items: 剑胚, 刀胚, 枪胚, 武器胚 Added weapon materials Added material purity system and tooltip display Added forging temperature/quality logic, average temp/purity tracking, and failure still producing a mold Added tempering by dropping mold into water, with smoke particles Added 灵火 support from Ignite Flare and normal fire support Added blockgen fixes and custom geo block rendering fixes Added forging system: 玉简, materials, temperature GUI, molds, quality/purity/tooltips Added new crops/items like 糯米 seed/plant, 糯米粥, 墨斗线, 桃木剑, 铜钱剑
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HkduGnOX:YTwj71wZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HkduGnOX:YTwj71wZ"
}

