0.1.0-beta.5.0
Compatibility
Changes
Fix for beta 4.5 (fossils were not spawning) and necromancy expansion: Now every mob is covered, vanilla and iMode mobs all included (even ender dragon, wither, warden, samurai.. the only exception is the tree). the worst to get is the samurai, 1 in 2000. I might patch this in the future. Thing is, samurai is really op and if you get a Pristine version you'd have a game killer for 6 hours. Instead of being a good dev an balancing him to not one shot everything in the game i incentived the gambling and made it rarer.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KtV33qvg:Resx2G5b"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KtV33qvg:Resx2G5b"
}

