0.1.0-beta.5.4
Compatibility
Required content
Changes
Removed:
- Burnt biome and all burnt blocks
- Sculk zone
- Agressive mob scaling
Added configurations for:
- rituals — Enables all Rite Anchor rituals.
- necromancy — Enables Ancient Remains, constructs, Raise Dead, servants, and Death Knell commands.
- zone_progression — Enables distance-based zones, mob scaling, rewards, and zone locks.
- level_progression — Enables permanent iMode XP and levels.
- herbology — Enables herbs, Drying Rack, Essence Extractor, and Witch Censer.
- potioncraft — Enables Witch Cauldron brewing, ingredient conflicts, overdoses, and ruined brews.
- contracts — Enables signing, contract effects, debt, and the Contract Collector.
- familiars — Enables familiar binding, revival, summoning, leveling, and passive abilities.
- spirits — Enables Wandering Spirits, Evil Spirits, Wisps, Witchy Ghosts, and Spirit Jars.
- possession — Enables spirits entering hosts and granting possession effects.
- exorcism — Enables the Exorcism ritual.
- mana — Enables mana storage, regeneration, and mana costs.
- dungeons — Enables procedural dungeons, rooms, puzzles, loot, and dungeon spawns.
- world_generation — Enables iMode world-generation processors.
- custom_mob_spawning — Enables natural and zone-driven iMode mob spawning.
Other changes:
- Book 0 is now "The Codex" and contains information about all the systems.
- Mob Scaling now uses flat hp and damage numbers instead of crazy percentages. It caps at zone 50 and you can see the exact numbers on book 0.
- New models for gnomes (they will all be renamed in the future)
- Finally a new model for Barbarian
- New model for Contract Collector and Hollow Angel
- Patched the Ice Feet or whatever that spell is called so now you can Walk (literally) on lava. just take care when near fluid lava, might cause some bugs.
i'm pretty sure i'm forgetting some stuff
anyway please report if you find bugs, i'm working to release 5.5, after it i'll work on sound engineering finally
for 5.5 i'll just change some more models, polish ritual instability/mana consumption, do some more balance changes (probably increase spell dmg)
if you have questions / suggestions just send them, might help me a lot
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KtV33qvg:H5kwNr6L"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KtV33qvg:H5kwNr6L"
}


