0.8.6
Compatibility
Required content
Changes
Imperium Mod 0.8.6 — Alpha
This is the largest Imperium update since the first public alpha. Version 0.8.6 greatly expands world generation, progression, combat, rituals, ancient Aurum technology, visual effects, and hidden interactions.
World generation and exploration
- Added the Imperial Outpost, a large multi-piece structure with surface and underground areas.
- Imperial Outposts now always generate in their complete, intact form.
- Added custom treasure rooms, dungeon loot, and structure-specific rewards.
- Added Imperial quarries and quarry houses.
- Added Imperial camp structures.
- Added multiple portal ruins adapted to grass, sand, snow, caves, and corrupted environments.
- Added custom loot tables for the new structures.
- Improved structure placement, terrain validation, vegetation clearing, and water avoidance.
- Updated the Imperial Outpost and camp structure templates.
Aurum and imperial technology
- Added Aurum Ingots and Aurum Blocks.
- Added the Aurum Prism, which interacts with beacons and powers other imperial technology.
- Added the Imperial Altar, capable of displaying offerings and reacting to storms.
- Imperial Altars can restore the Fallen Sword, purify Blood-Cursed weapons, transform certain offerings, and participate in larger rituals.
- Added the Imperial Anchor Core and Imperial Anchor Compass.
- Players can bind destinations and travel between stable Imperial Anchors.
- Anchor charging time responds to distance and nearby Aurum.
- Added unstable and broken Anchor Core behavior.
- Added custom anchor particles, sounds, screen shake, departure effects, and arrival effects.
- Added the Aurum Shield Emitter.
- Shield Emitters can configure barrier size, position, rotation, color, and passage mode.
- Barriers can allow players, require a bound compass, or completely block passage.
- Shield Emitters interact with creatures, players, projectiles, redstone, and world blocks.
- Added configurable shield colors based on resonant materials.
- Added shield sparks, sounds, holograms, interfaces, and physical barrier behavior.
- Optimized shield geometry, collision detection, permission checks, and block scanning.
Weapons, relics, and rituals
- Added the Fallen Sword, a dormant imperial weapon found through exploration.
- Fallen Swords can be restored through an Imperial Altar during a storm.
- Added the Sentencia del Monarca.
- Sentencia can condemn defeated players and place their final fate in the bearer’s hands.
- Added a cinematic execution sequence with chains, earthquakes, sky effects, a destructive judgement beam, custom damage, terrain effects, particles, and audio.
- A completed execution permanently breaks the Sentencia.
- Added the First Sentence and Final Sentence scrolls.
- The two scrolls apply Weakness and Slowness while carried in either hand.
- Added a four-altar ritual used to forge the Sentencia del Monarca.
- Added a second ritual capable of reviving a connected spectator by sacrificing powerful relics.
- Added a selection interface for choosing which spectator to revive.
- Added an active ability to the Imperial Sword that summons three orbiting shields.
- Imperial Shields absorb incoming attacks, have individual health, and destabilize when broken or expired.
- Added an active blood-slash projectile to Black Pride.
- Expanded Blood Pact and Monarch’s Blessing visuals and behavior.
- Added Blood-Cursed variants of vanilla axes.
- Reworked Blood-Cursed weapons with progression gained by defeating enemies.
- Blood-Cursed weapons can build up to a 25% damage bonus.
- Added blood absorption effects and progressive cursed glint intensity.
- Renamed the Monarch’s Amulet to the Monarch’s Ring.
- Updated the Monarch’s Ring texture, description, and golden glint while preserving compatibility with existing items.
Imperial Coins
- Added throwable Imperial Coins inspired by ULTRAKILL.
- Coins can be struck by melee attacks and projectiles.
- Added stored and accumulated coin damage.
- Added coin chaining and split-time attacks.
- Normal coin attacks target one entity; correctly timed split attacks can hit two.
- Added improved target selection for creatures and players.
- Coins prioritize players recently attacked by their owner.
- Surviving players can strike a coin back toward its original owner.
- Added projectile ricochets and explosive projectile parries.
- Coins can redirect Ghast and Ender Dragon fireballs.
- Added special interactions with TNT, dispensers, thunderstorms, and other coins.
- Added a controlled charge mode for accumulating damage without immediately selecting a target.
- Added cosmetic heads-or-tails coin tossing.
- Added the
ultracoinsandcoinflipgame rules. - Added an Imperial Coin hit statistic and the ULTRAKILLED advancement.
- Fixed coins occasionally selecting or damaging multiple unintended targets outside split time.
Blocks and environmental content
- Added Ash Blocks and placeable Ash Layers.
- Added a complete Ashen Wood building set, including logs, planks, stairs, slabs, fences, doors, trapdoors, signs, buttons, and pressure plates.
- Added Blood Grass, which spreads through compatible terrain in deep darkness.
- Added the Ashbound Campfire, which repels hostile creatures while lit.
- Ashbound Campfires can be lit normally and extinguished with a shovel.
- Added the Catarsis music disc.
- Added new crafting, smoking, block-drop, and structure-loot recipes.
Advancements and progression
- Added 12 new advancements covering:
- Imperial Outposts and the Fallen Sword
- Restoring and purifying weapons
- Aurum
- Imperial Anchors
- Long-distance travel
- Shield Emitters
- Imperial Altars
- Ashen materials
- Blood Grass
- Aurum Prisms
- Ashbound Campfires
- Imperial Coin combat
- Updated existing advancement requirements and descriptions to match the new progression.
Visuals, audio, and interface
- Added detailed CTRL-expanded descriptions for relics, blocks, weapons, and imperial technology.
- Added custom tooltip borders and animated item names.
- Added new particles for shields, anchors, rituals, coins, blood absorption, Sentencia, and imperial effects.
- Added new custom glints for imperial and cursed equipment.
- Added custom rendering for Imperial Shields, coins, altars, prisms, anchors, and Sentencia effects.
- Added screen shake, sky darkness, beam effects, shockwaves, chains, silhouettes, and ritual effects.
- Added and refined custom sound effects throughout the mod.
- Improved Spanish translations across all supported regional variants.
- Reworked several descriptions so they sound more natural in English and Spanish.
Compatibility
- Minecraft Java Edition 1.21.1
- Fabric Loader
- Fabric API required
- Client and server
- Java 21
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:LEcEBFDY:HjaT1YFI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:LEcEBFDY:HjaT1YFI"
}

