1.0.0
Compatibility
Changes
https://www.youtube.com/watch?v=_lELm7Ho8bw&feature=youtu.be
New Amethyst Blocks
- Added Polished & Smooth Amethyst Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Amethyst Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Amethyst
Echo Blocks
- Added Block of Echo
- Added Polished & Smooth Echo Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Echo Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Echo
Prismarine Crystal Blocks
- Added Block of Prismarine Crystals
- Added Polished & Smooth Prismarine Crystal Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Prismarine Crystal Bricks Blocks, Slabs, Stairs & Walls
- Added Polished & Smooth Chiseled Prismarine Crystals
Quartz Blocks
- Added Quartz & Smooth Quartz Walls
- Added Quartz Brick Stairs, Slabs & Walls Prismarine Blocks
- Added Prismarine Brick & Dark Prismarine Walls
Prismarine Geode
- Generates in Oceans Biomes
- Generates with Prismarine Crystal Blocks, Budding Prismarine & Prismarine Crystal Clusters
- Smooth Basalt is replaced with Smooth Sandstone on the outside
Budding Prismarine
- Similar to Budding Amethyst but grows Prismarine Crystal Clusters
Prismarine Crystal Clusters
- Comes in small, medium & large buds
- Grows on Budding Prismarine
- When fully grown into a cluster it can be mined for Prismarine Crystals
Echo Geode
- Generates in Deep Dark Biomes
- Generates with Echo Blocks, Budding Echo & Echo Clusters
Budding Echo
- Similar to Budding Amethyst but grows Echo Clusters
- Grows clusters slower then Budding Amethyst
Echo Clusters
- Comes in small, medium & large buds
- Grows on Budding Echo
- When fully grown into a cluster it can be mined for 1 Echo Shard
- Increase with Fortune
Chime Blocks
- Comes in Amethyst, Prismarine Crystal, Echo & Quartz
- Plays ambient sounds based on the chime
- Can be interacted with to play sounds
- Amethyst Chimes play Amethyst Chime noises
- Prismarine Crystal Chimes play Ambient Water & Splashing noises
- Echo Chimes plays the hit sounds of the block it’s placed under
- Quartz Chimes plays Nether Ambient & Mood noises
Special Echo Chime Sounds
- When placed under certain blocks it will play different noises then the hit sound
- Dried Ghast will play Dried Ghast Transition Sounds
- Sculk Sensors will play Warden Heartbeat Sounds
- TNT will play Generic Explosion Sounds
- Beehives & Nests will play Beehive Work Sounds
- Piston & Sticky Piston will play Piston Extension Sounds
- Soul Sand & Soul Soil will play Soul Escape Sounds
- Shulker Boxes will play Shulker Ambient Sounds
- Sniffer Egg will play Sniffer Egg Crack Sounds
- Potted Torch Flower will play Sniffer Scent Sounds
- Target Block will play Arrow Shoot Sounds
- Jack O’ Lantern will play Cave Ambient Sounds
- Dead Coral Blocks & Dried Kelp Blocks will play Underwater Ambient Addition Sounds
- Coral Blocks will play Rare Underwater Ambient Addition Sounds
- Sea Lantern will play Ultra Rare Underwater Ambient Addition Sounds
- Sponge & Wet Sponges will play Sponge Absorb Sounds
- Basalt & Blackstone will play Basalt Delta Ambient Addition Sounds
- Polished Basalt will play Soul Sand Valley Ambient Addition Sounds
- Bone Block will play Soul Sand Valley Mood Sounds
- Nether Wart Blocks will play Crimson Forest Ambient Addition Sounds
- Crimson Nylium will play Crimson Forest Mood Sounds
- Warped Wart Blocks will play Warped Forest Ambient Addition Sounds
- Warped Nylium will play Warped Forest Mood Sounds
Sea Glass
- A new glass block that doesn’t render water when placed next to it
Sea Torch
- A new torch that can be placed underwater
Prismarine Spyglass
- A new Spyglass that gives Night Vision when using
Echo Rod
- A new block that detects vibrations
- Holds power for 1 minute
- Can be interacted with an Echo Shard to get a Resonating Echo Shard
Calibrated Echo Rod
- Similar to the Echo Rod except it doesn’t detect vibrations
- Interacting with a Resonating Echo Rod will give it power
- Never loses power Experience Flask
- A new item that can hold up to 30 levels
- Right Clicking will give experience points to the flask
- Shift Right Clicking will give experience points back
- Using it in a dispenser will also provide experience points back
Resonating Echo Shard
- Obtained by using an Echo Shard on an Echo Rod, Calibrated Echo Rod or a mob
- If used on an Echo Rod or Calibrated Echo Rod it will gain Power
- You can transfer the power to an Echo Rod or Calibrated Echo Rod or unleash a Sonic Boom attack and destroy the shard
- The Sonic Boom attack power will be the same as the power collected
- Using it on a mob will silence the mob and apply the sound to the shard
- Right Clicking a shard with a sound will play that mobs sound
- The sound will depend on what the mob was doing
- Can be used in a dispenser to play the mob sound
- Right clicking a silenced mob with the same sound on a Resonating Echo Shard will apply the sound back to the mob
- Resonating Echo Shards can be duplicated with Echo Shards in the crafting table
Echoing Goat Horn
- A new weapon that can be used to create Sonic Boom attacks
- Crafted with a Goat Horn & Resonating Echo Shard
- Can be enchanted with new Enchantments + Unbreaking, Mending & Curse of Vanishing
- Has 192 Durability
- Can be repaired with Echo Shards
Echoing Goat Horn Enchantments
- Booming Increases the power of the attack
- Sound Burst Increases the knockback of the attack
- Recharge Decreases the cooldown time of the item
- Exhale Increases the distance of the attack
- Sound Wave Increases the distance the horn is heard from
- Flaming Breath
Ignites any mob on fire when hit with the attack
Can’t be combined with Potion Breath - Potion Breath
Transfers effects from the user onto the opponent
Number of effects transferred is based on the level
Can’t be combined with Flaming Breath
Other Changes
- Prismarine Crystals & Echo Shards can be used as armor trim materials
- Shields can be enchanted with Recharge
- Goat Horns can be enchanted with Recharge, Sound Wave & Curse of Vanishing
Technical Changes
- Added Additional_Chime_Support_Blocks block tag for blocks that controls which extra blocks Chime Blocks can be supported on
- Added Amethyst_Blocks block tag as a collection of all amethyst blocks
- Added Prismarine_Crystal_Blocks block tag as a collection of all prismarine crystal blocks
- Added Echo_Blocks block tag as a collection of all echo blocks
- Added Echo_Arrow_Noises block tag for all blocks that make Echo Chimes play the Arrow Shoot noises
- Added Echo_Basalt_Delta_Noises block tag for all blocks that make Echo Chimes play the Basalt Delta Ambient noises
- Added Echo_Bee_Noises block tag for all blocks that make Echo Chimes play the Beehive Work noises
- Added Echo_Cave_Noises block tag for all blocks that make Echo Chimes play the Cave Ambient noises
- Added Echo_Crimson_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Mood noises
- Added Echo_Crimson_Forest_Noises block tag for all blocks that make Echo Chimes play the Crimson Forest Ambient noises
- Added Echo_Dried_Ghast_Noises block tag for all blocks that make Echo Chimes play the Dried Ghast Transition noises
- Added Echo_Piston_Noises block tag for all blocks that make Echo Chimes play the Piston Extension noises
- Added Echo_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Rare Underwater Ambient noises
- Added Echo_Shulker_Noises block tag for all blocks that make Echo Chimes play the Shulker Ambient noises
- Added Echo_Sniffer_Egg_Noises block tag for all blocks that make Echo Chimes play the Sniffer Egg Crack noises
- Added Echo_Sniffer_Noises block tag for all blocks that make Echo Chimes play the Sniffer Scent noises
- Added Echo_Soul_Noises block tag for all blocks that make Echo Chimes play the Soul Escape noises
- Added Echo_Soul_Sand_Valley_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Ambient noises
- Added Echo_Soul_Sand_Valley_Mood_Noises block tag for all blocks that make Echo Chimes play the Soul Sand Valley Mood noises Added Echo_Sponge_Noises block tag for all blocks that make Echo Chimes play the Sponge Absorb noises
- Added Echo_TNT_Noises block tag for all blocks that make Echo Chimes play the Generic Explode noises
- Added Echo_Ultra_Rare_Underwater_Noises block tag for all blocks that make Echo Chimes play the Ultra Rare Underwater noises
- Added Echo_Warden_Noises block tag for all blocks that make Echo Chimes play the Warden Heartbeat noises
- Added Echo_Underwater_Noises block tag for all blocks that make Echo Chimes play the Underwater Ambient noises
- Added Echo_Warped_Forest_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Ambient noises
- Added Echo_Warped_Forest_Mood_Noises block tag for all blocks that make Echo Chimes play the Warped Forest Mood noises
- Added Exclusive_Set/Echoing_Goat_Horn enchantment tag for enchantments that can’t be combined on an Echoing Goat Horn
- Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
- Added Cooldown_Time attribute which controls the cooldown for Shields, Goat Horns & Echoing Goat Horns
- Added Fire_Breath attribute which controls if an entity has fire breath when using the Echoing Goat Horn
- Added Potion_Breath attribute which controls if an entity has potion breath when using the Echoing Goat Horn
- Added Breath_Power attribute which controls the damage of the Echoing Goat Horn
- Added Breath_Knockback attribute which controls the knockback of the Echoing Goat Horn
- Added Instrument_Sound_Range attribute which controls the sound range of instrument items
- Added Breath_Attack_Distance attribute which controls the distance of the Echoing Goat Horn attack
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MffYVN5I:zmEbYLXV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MffYVN5I:zmEbYLXV"
}

