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Improved End 1.0.0

Changelog

Release 1.0.0

New Items:

  • Shulker Ingot
  • Shulker Armor (Gives slow falling when you wear a piece)

New Mobs:

  • Watchling

Recipes:

  • Regrouped recipes
  • Wave end stones are now craftable
  • Dyes are now obtainable from mod flowers

World Generation:

  • Added 9 houses that generate all over the end dimension (Dark, Infusorial, Budding, Redleaf, Fire, Shining, Serene, Scab and Indigo)
  • Added Xorum Ore veins
  • Added 6 wave end stones veins (Dark, Infusorial, Redleaf, Shining, Scab and Indigo)
  • Added 9 trees (Dark, Infusorial, Budding, Redleaf, Fire, Shining, Serene, Scab and Indigo)
  • Added grass, tall grass, roots, sprouts and flower generation
  • Added Blastling, Snareling, Mawling and Watchling spawning
  • Added Indigo Squid spawning (although since it spawns in water, you won't find it on a non-player-modified end dimension)
  • Dark, Infusorial and Budding features spawn in the End Highlands biome
  • Redleaf, Fire and Shining features spawn in the End Midlands biome
  • Serene, Scab and Indigo features spawn in the End Barrens biome

Fixes and Implementations:

  • Implemented IES-001: Saplings should not grow into oak trees
  • Fixed IEB-001: End grass turns into dirt when an end tree grows on top of it
  • Fixed IEB-002: Wood models are not consistent with the log models
  • Fixed IEB-003: Trapdoors models are not properly functioning
  • Fixed IEB-004: Sign item textures are not consistent with the actual sign blocks

Files

improved_end-1.18.2-1.0.0.jar(10.36 MiB) Primary Download

External resources



Project members

RupyberStudios

Owner

Pyrix25633

Developer


Technical information

License
GPL-3.0-only
Client side
required
Server side
required
Project ID