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beta-03011401
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Card Visuals, Collection Storage, Seals, and Run Recovery Update
This update focuses on the player-facing card experience: card visuals, card inspection, post-run collection, sealed keepsake cards, save recovery, and clearer combat feedback.
Added
- Added the first version of the new card visual system.
- Cards now have a stronger physical-card direction, including front art, back art, borders, thickness, side textures, and 3D inspection support.
- Added a new Adventure card back with a treasure-map theme.
- Added card inspection from multiple places:
- Middle-click while holding a card.
- Left/right click cards in the card pool chest GUI.
- Reward selection cards reuse the same inspection logic.
- Added post-clear card collection storage.
- After clearing a run, players can choose one generated collection candidate to keep.
- Elite and boss battles can add rare extra collection candidates.
- Added wax seal support for cleared-run collection cards.
- Seals can record run details such as difficulty, seed, final theme, final pressure, turn count, completed nodes, and deck size.
- Added ongoing Run/Battle saving.
- If a player leaves or the server stops during an active run or battle, the mod can restore the run and rebuild the battle arena on reconnect.
Changed
- Reworked card front layout for better readability while held.
- Replaced the old standalone cost hexagon with an expandable material/sacrifice cost strip.
- Material costs now use emerald icons, while sacrifice costs use red cracked-heart icons.
- Core stat icons now better match Minecraft-style visuals, such as sword, heart, emerald, and armor-inspired symbols.
- Improved card thickness, side borders, texture direction, and inspection lighting.
- Reworked the card inspection UI into a narrower, cleaner translucent layout.
- Removed the bottom instruction text from the inspection UI.
- Improved drag-based card rotation for a freer 3D inspection feel.
- Refined sigil icon readability and visual consistency.
- Combat status visuals now refresh sooner after attack animations, making poison, mire, cursed, burning, wither, and similar effects easier to understand.
Fixed
- Fixed card image stretching and distortion in inspection.
- Fixed cropped icons and awkward stat-area proportions.
- Fixed card mirroring and excessive thickness issues.
- Fixed cases where the collection storage opened the normal card pool instead.
- Added safer recovery behavior when incomplete battle data is detected, returning the player to the map instead of leaving the run stuck.
Notes
This update is mainly a UI, collection, and persistence update. It does not represent a full content expansion, but it should make cards easier to read, inspect, collect, and recover across sessions.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NZPkvnYL:V9bhr3vs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NZPkvnYL:V9bhr3vs"
}

