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Licensed GPL-3.0-or-later
Published 4 months ago
Updated 2 days ago
All versions
1.0.0
Release
Infinite Trading 1.0.04 months ago 299
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Server-side
Singleplayer
Changes
v1.0.0 - Initial Release
- Per-Player Control: Added /inftrade <enable|disable> command to toggle infinite trading for specific players.
- Trade Resetting: Real-time resetting of trade uses, demand, and special pricing for authorized players.
- Proactive Unlocking: Automatically unlocks existing "sold out" trades when an authorized player opens the merchant UI.
- Universal Support: Built for both Dedicated Servers and Singleplayer worlds.
- Client Optional: Optimized for server-side installation; clients do not need the mod to connect.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WHSly7ZW:4ZhHmmLC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WHSly7ZW:4ZhHmmLC"
}

