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[MOD] Infinity Cave 0.4

Changelog

Infinity Cave 0.4

All the changes listed below are available for 1.20.1 and 1.20.2+

WORLDGEN

  • Increased the height of Infinity Cave generation from -y56 to -y52.
  • The gigantic lava lakes/giant holes to be more stretched on the XZ axis. This causes caves to be MUCH more natural-looking and in many instances bigger. These may necessarily not contain giant lava lakes, but huge open spaces.
  • Made the Spaghetti caves more likely to connect and fixed an issue where they would flatten when hitting -y56 looking very weird.
  • Spaghetti caves are steeper.
  • Pillars can now be much bigger to compliment the larger caves that may generate.

SULFIDE CAVES

  • Added many more flower types.
  • Added custom trees and bushes.
  • Fixed some delta issues (the green water ponds).

STRUCTURES

  • Structure loot containers will no longer be overridden by placement features.
  • Some structures such as Amethyst Geode are now buried and fit much better into the terrain.
  • Deep Dark Temple is now more hidden (due to having the best loot pool in the game).

1.20.1

This is the last update for Minecraft version 1.20.1, simply due to time constraints and other reasons.

  • Normal mobs now spawn in the caves again.

Files

infinity-cave-0.4-1.20.4.jar(3.09 MiB) Primary Download

Project members

Frozytime

Owner


Technical information

License
LGPL-3.0-only
Project ID