All versions
1.4.7
Release
InfoHUD 1.4.73 years ago 590
Compatibility
Minecraft: Java Edition
1.20.4
Platform
Fabric
Supported environments
Client-side
Required content
Changes
Version 1.4.7
- Support 1.20.4
Version 1.4.6
- Fix issue with dark overlay in InfoHUD options screens
Version 1.4.5
- Update to work with 1.20.2 (changes to how debug screen was accessed)
Version 1.4.4
- Update to work with 1.20.1 as well as 1.20
Version 1.4.3
- Update to work with 1.20
Version 1.4.2
- Update to work with 1.19.4
Version 1.4.1
- Update to work with 1.19.3
Version 1.4
- Added targeted entity
- Added Moon Phase info line
- Add real dependency on fabric-language-kotlin, so if it's missing it actually tells you that instead of giving you a mysterious crash.
Version 1.3.1
- Fix issue with negative status effects rendering under the HUD when using top right position.
Version 1.3
- Reorganized settings screen to allow the following additions.
- Added ability to set HUD scale to whatever you like. Works similarly to the gui scale in video settings. "Auto" in our case means we follow whatever the gui scale is. The default is 2.
- Added ability to position HUD at top left (default) or top right.
Version 1.2
- Added Game time, a clock that shows the current time in the game. Will not show in the Nether or End dimensions to match the way a normal clock item would.
- Added speed in m/s. Updates every 0.5 seconds.
- Changed sizing to effectively always use gui scale 2 except for gui scale 1 for now. This fixes some legibility issues. Eventually there may be a control in settings.
Version 1.1
- Added local difficulty
- Added mood %
- Added Elytra status. This will hide if you are not wearing an Elytra.
- Added more general armor status for those that want status on ALL their armor pieces.
- Fixed incorrect localized string key for the hot key
- Major internal refactor to be more scalable and allow color
- Added unit tests for the settings component
- Added more info to the FPS line
Version 1.0
- Initial release
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:dc4PsEGC:L98VnZYR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:dc4PsEGC:L98VnZYR"
}


