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Details
Licensed MIT
Published 7 months ago
Updated 24 minutes ago
All versions
4.1.2-mc262
Release
inputbooster 4.1.2-mc2622 hours ago 8
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Changes
4.1.2 — Minecraft 26.2 build
Jar: inputbooster-4.1.2-mc262.jar · Fabric · client-side only
Fixed
- Crash when opening the settings screen. Mod Menu and the vanilla options
button could fail with
java.lang.StackOverflowError("Failed to load config screen for 'inputbooster'"). The screen rebuilt its widget list through a call that re-entered its own initialiser, so every open or scroll grew the stack until it overflowed. It now rebuilds the list directly. - An unknown limiter mode could stop the settings screen from opening. A
cps_modevalue written by hand or by an older build is now validated when the config is loaded and when it is set, and falls back to the documented default instead of throwing while the screen is built. - The overlay covered the F3 text. The panel was drawn at the corner with an opaque background even while the debug screen was open, which erased the vanilla F3 lines. With F3 open the panel now sits below the debug text block and draws without a background, so neither side hides the other.
- The mod reported a version that was never built. The overlay, the
/inputboostercommand and the startup line showed4.1.2-alphafor a 4.1.2 jar. The version now comes from the loaded jar itself. - Sodium or Iris forced the engine into polling mode. Both were treated as input-owning mods, so on a normal Sodium client the event path was switched off and never used. Neither mod touches input handling; only real input mods (controller mods, Zoomify) trigger the compatibility fallback now.
- Clicks could land on targets out of reach. The attack path accepted any entity up to six blocks away while claiming to use vanilla reach. It is limited to vanilla melee reach (three blocks) again.
- Preset names could be mis-parsed on a Turkish-locale system, which made a preset silently fall back to the balanced defaults. Preset names are now compared locale-independently.
Changed
- Input-mod detection asks the loader for mod ids instead of loading other mods' classes during initialisation, so startup does less work and cannot be affected by another mod's class initialisation.
Notes
- Minecraft 26.2, Fabric Loader 0.19.5+, Fabric API 0.161.0+, Java 25.
- Sodium and Mod Menu stay optional. With Sodium the settings appear on InputBooster's own pages inside Sodium's Video Settings; without it they open from Mod Menu or the vanilla options screen.
- This is a client-side mod — servers do not install it.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:WGGNOhWY:JQEEULIr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:WGGNOhWY:JQEEULIr"
}

